Pods and directories.

mtm2 and other sensible chat
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ch_2005
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Pods and directories.

Post by ch_2005 »

Ok, so when is it that mtm2 will look in the subdirectories of the mtm2 instalation folder for files?
I have read that it will look in \music for mod music. When else will it look where for what?
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Phineus
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Post by Phineus »

/music
/models
/art

Those are the only ones I know for sure. As far as I recall it doesn't do /world or /truck.
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Post by ch_2005 »

thanx
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Post by Wint »

Loose file lookup...

\sound (.wav)
\music (.mod)
\models (.bin)
\art (.raw/.act)

I don't know, I'd suspect this too:
\UI (.bmp)

In fact I'd suspect it would find and use everything but .sit, .lvl and .trk files - which must be in pods and properly mounted. Sound and music have the only real practical application, in that you can leave music outside the pod so people can change it or download it separately.
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Post by Phineus »

\UI (.bmp)

Guys who make mtm1 tracks for mtm2 often have the races bmp separate so it'll still run in mtm1, or at least I suspect that's the reasoning. So yes, it implies \ui would work too.

> Sound and music have the only real practical application

Agreed, but there's no way that was on their mind at the time.
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Post by ch_2005 »

I was mostly wondering so that i might think of a practical application or maybe an impratcical one :) but the other benefit of this information is that when you build a track or truck and you leav out somthing from one of those folders then the game wont give an error to you but it will to someone who downloads the addon cause they obviously wont have that in their folder.
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Post by ZOtm_BigDOGGe »

when you build a track or truck and you leav out somthing from one of those folders then the game wont give an error to you but it will to someone who downloads the addon cause they obviously wont have that in their folder.
I assume you mean leaving files out of the POD, not a folder.

That's why I always instruct new truck-makers to email their trucks to someone to beta-test before uploading a new rig.

It's also why I build trucks on my pent-3, then "network" them over to my P2 to beta-test myself....
--> "Obstacles are those frightful things you see when you take your eyes off your goals." -- Henry Ford
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Post by Betaman »

ch_2005 wrote:when you build a track or truck and you leav out somthing
That never need be the case! Always test a pod's tensile strength.

viewtopic.php?t=1064#4047

[;)]
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ch_2005
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Post by ch_2005 »

ah yes i worded that badly. I meant:
when you leave somthing from one of those folders out of the pod.
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Post by Malibu350 »

>> I don't know, I'd suspect this too:
>> \UI (.bmp)

it does... there are a few older tracks where the browse bitmap is a loose file, when placed in the ui folder the game will display the image.

Phin I'll be sending you one of these tracks... I don't see it anywhere here, maybe you have it up under another name?

[edit] scratch that, I found it.. http://cownap.com/~tracks/dl.cgi?dl=978
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Post by Phineus »

>> \UI (.bmp)
>> http://cownap.com/~tracks/dl.cgi?dl=978

Interestingly, the races pic shows up but the button/icon does not. Not only that, but when it's left out the default button/icon can be different from one track to the next.
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Post by Malibu350 »

> the races pic shows up but the button/icon does not

It will if it's the proper 32x24 size... both his images are 257x210 = no workie
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Phineus
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Post by Phineus »

> both his images are

252x204

> It will if it's the proper 32x24 size...

Ah, I snagged one of the stock game buttons, which was the wrong size, but after fixing it, it worked ... from the /ui directory.

oddly oddly stuffly.
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Post by Malibu350 »

> Ah, I snagged one of the stock game buttons, which was the wrong size, but after fixing it, it worked ...

fixmore3
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Post by Phineus »

What a difference eight pixels make: RESULT1.BMP to RESULT20.BMP are 40x24
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