My first real attempt at making a track is now on the Tracks page - its only a beta... I've not really began with the model stage of it, and also havent started on the course points yet - but i do have the terrain, some trees, and all of that good stuff... let me know what you think of whats there, and what you think i should do to it - all around. any and all suggestions are welcome - thank you! lap times are around 8 minutes...
http://mtm2.com/~tracks/details.cgi?t=4885
Shawnee Forest BETA
The terrain is really good. There were only a few textures that didn't fit/line up. If you still want the trees to be solid, set them to 'facing' otherwise set them to 'no collide facing'. Malibu was right about some of the shadows. They're really cool but some of them are so dark it looks like the ground was burned [:P] . Btw I had a lap under 7 minutes approx. but i wasn't trying to go for a fast lap.
"If you ain't first, you're last!" - Ricky Bobby
That is true in drag racing.
That is true in drag racing.
what if I told you i got the whole layout to work with only 18 checkpoints :>! also - i lightened the shadows up some, i noticed i had the brightness up way high on my monitor - lol. im sure that made a lil difference... ne other ideas as far as, model wise/ my trees? i'm making em like mal said, i like drivin through em a lil better than slammin into em, i might change that for realisim's sake tho.
> what if I told you i got the whole layout to work with only 18 checkpoints :>
It has shortcuts :)
> i like drivin through em
MTM trees for the most part are just flat bins, so they must be set to facing no matter what. Never 'collide (facing)' though, because that'll just create an invisible wall around the trees trunks which is hated by all racers who like to cut a line as fine as possible, or simply enjoy it. The proper way to set trees for realism, near the race course especially, is to first set them as facing no-collide then insert a separate default 'object box' at 2x2x20 at the centre of the tree bin as a trunk.
oh and btw. The track needs at least one cow... it's an unwritten law that all legit tracks have a cow. :)
It has shortcuts :)
> i like drivin through em
MTM trees for the most part are just flat bins, so they must be set to facing no matter what. Never 'collide (facing)' though, because that'll just create an invisible wall around the trees trunks which is hated by all racers who like to cut a line as fine as possible, or simply enjoy it. The proper way to set trees for realism, near the race course especially, is to first set them as facing no-collide then insert a separate default 'object box' at 2x2x20 at the centre of the tree bin as a trunk.
oh and btw. The track needs at least one cow... it's an unwritten law that all legit tracks have a cow. :)
