Search found 680 matches

by Mat-Allum
Mon May 09, 2022 8:28 pm
Forum: Track Talk
Topic: A new idea
Replies: 18
Views: 132946

Re: A new idea

Holy crap, where'd the time go?
I still have memories of making mediocre Expo 2003 submissions at the age of ten.
by Mat-Allum
Mon Feb 21, 2022 9:44 pm
Forum: General Discussion
Topic: An older MTM2 build
Replies: 13
Views: 62550

Re: An older MTM2 build

The placeholder textures are still a mistery. They are not present on any MTM1 track, not even the add-on tracks.

They look familiar to me, but not in an "I saw it in the game" sense. I remember checking out some stock track via Traxx - I want to say one of the MTM1 drags - and finding some ...
by Mat-Allum
Tue Nov 27, 2018 9:35 pm
Forum: General Discussion
Topic: Tr?cks Wont Update
Replies: 5
Views: 20707

Re: Tr?cks Wont Update

Is the game installed in Program Files? If so, whatever program you are using for podding must be run as administrator - otherwise it will be allowed to "change" POD.INI but the file won't actually be changed.
by Mat-Allum
Sun Apr 22, 2018 9:12 pm
Forum: General Discussion
Topic: MTM2 Beta Patch 0.41 (post comm patch 2) - testing required
Replies: 21
Views: 107881

Re: MTM2 Beta Patch 0.41 (post comm patch 2) - testing requi

For what it's worth: From what I've seen, the camera "lock behind truck" problem occurs while reflective water is visible on the screen. Leave the area with the water, and the camera goes back to loosely following as it should.
by Mat-Allum
Mon Mar 19, 2018 9:04 pm
Forum: General Discussion
Topic: Strange truck bug
Replies: 4
Views: 21580

Re: Strange truck bug

It sounds like there might be a configuration issue with the .trk file. I'd suggest making a fresh one (with just your custom model names filled in) and perhaps re-applying each of your setup tweaks until either it fails again (in which case you've found what adjustment caused the problem) or you ...
by Mat-Allum
Sun Mar 18, 2018 9:14 pm
Forum: General Discussion
Topic: Different tire axles
Replies: 12
Views: 36055

Re: Different tire axles

Looking pretty sweet. I guess I can't offer much about the code as I probably would've done it a similar way, at least for the initial work. Although if it hurts the OCD senses, perhaps the routine can be rewritten in the future. If it's mostly duplicated code, you might be able to use the same 40 ...
by Mat-Allum
Fri Mar 16, 2018 6:14 am
Forum: General Discussion
Topic: Different tire axles
Replies: 12
Views: 36055

Re: Different tire axles

Well I got it to work... the noob way. lol

If you can briefly summarize how the tire loading code works, I might be able to offer some suggestions on how to make it more seamless. Without that information, I can at least mention that tracks have a string and two integers that are entirely ignored ...
by Mat-Allum
Thu Feb 22, 2018 10:54 pm
Forum: Truck Making
Topic: Anybody want an untextured truck?
Replies: 0
Views: 79584

Anybody want an untextured truck?

Fifteen years ago (MAN I feel old now), a young and inexperienced me - under the name Tarres back then - created a monstrosity called 4x4 Delivery . It was....... interesting.

A couple years ago, I got the idea in my head to go back and redesign it with the 3D modeling knowledge I have now. Granted ...
by Mat-Allum
Thu Feb 22, 2018 10:22 pm
Forum: General Discussion
Topic: Patch question/idea
Replies: 3
Views: 18205

Re: Patch question/idea

Per-polygonal collision examples do exist, however it would be pretty hard to adapt the existing engine to use them (full disclosure: I haven't seen the source, but I do program). This is made harder by the fact that in addition to creating and storing collision data, all other collision systems in ...
by Mat-Allum
Tue Jun 27, 2017 4:11 pm
Forum: General Discussion
Topic: Project Monster
Replies: 2
Views: 13823

Re: Project Monster

Hey guys, remember when Project Monster was a game demo by some 12-year-old who didn't really know how to program? Good times, good times.

But seriously, can't wait to see what you've come up with. I'm sure it's much more playable than my version from ages ago!
by Mat-Allum
Fri Jan 27, 2017 7:13 am
Forum: General Discussion
Topic: Headlight textures
Replies: 4
Views: 17228

Re: Headlight textures

As I recall, the glow texture is drawn in mtm2 with an "additive" effect, which BINEdit's software renderer (?) doesn't support. This won't affect the final result - just go ahead and place the lights where you need them, and in the game they will have their border-free glow.

Edits: I assume you're ...
by Mat-Allum
Thu Jan 26, 2017 9:49 pm
Forum: General Discussion
Topic: Headlight textures
Replies: 4
Views: 17228

Re: Headlight textures

Are we talking about the texture that one would assign to the front corners of the truck, or the flat glowy texture used to simulate the glow of a lit headlight?
by Mat-Allum
Wed Nov 16, 2016 9:48 pm
Forum: General Discussion
Topic: Introducing the SS Project
Replies: 250
Views: 1659600

Re: Introducing the SS Project

Gorgeous! Definitely one of my favorites in the original lineup.
by Mat-Allum
Sun Oct 23, 2016 8:49 pm
Forum: General Discussion
Topic: MTM2 Beta Patch 0.37 (SandCastle hotfix)
Replies: 91
Views: 232436

Re: MTM2 Beta Patch 0.37 (SandCastle hotfix)

Slayer wrote:if locale=="moon"?
Ooh, I didn't even think of that way of doing it. That could work.

Also:

Code: Select all

if(locale=="moon")
{
	punish(&you);
}
(If you get this joke, you're awesome)
by Mat-Allum
Fri Oct 21, 2016 5:19 pm
Forum: General Discussion
Topic: MTM2 Beta Patch 0.37 (SandCastle hotfix)
Replies: 91
Views: 232436

Re: MTM2 Beta Patch 0.37 (SandCastle hotfix)

If the physics can in fact be modified, I bet you could add a per-track gravity adjustment and still not break backwards compatibility. Every track has a "latitude, longitude" parameter in the .sit file, which to my knowledge does nothing. I bet you could steal one of those and repurpose it to mean ...
by Mat-Allum
Sun Sep 25, 2016 8:39 pm
Forum: General Discussion
Topic: Introducing the SS Project
Replies: 250
Views: 1659600

Re: Introducing the SS Project

Ooh, the top-secret Bear Foot: Restricted Edition!

(In case a change of settings renders my joke unfunny, the previous set of screen shots currently shows up with just a gray "do not enter" symbol.)
by Mat-Allum
Sun May 22, 2016 9:59 am
Forum: General Discussion
Topic: Bad News...
Replies: 14
Views: 40912

Re: Bad News...

Simple, just release it as Oversized Vehicle Insanity 3. :P
by Mat-Allum
Tue Jan 26, 2016 7:09 am
Forum: General Discussion
Topic: MTM2 Beta Patch 0.2
Replies: 35
Views: 93577

Re: MTM2 Beta Patch 0.2

Perhaps the newer version of MSVC is better at code size optimization than the version used for stock MTM2.
by Mat-Allum
Sun Dec 27, 2015 2:17 pm
Forum: General Discussion
Topic: MTM2 Source Code
Replies: 125
Views: 260428

Re: MTM2 Source Code

I'm guessing the 1600x1200 crash could be due to the fact that 1200 is larger than 1024. Just throwing that out blindly in case it is relevant in some way. Then again, maybe not if it works now.

Wait for more opinions besides myself, but I would definitely cut software mode if possible. My 633Mhz ...
by Mat-Allum
Mon Nov 16, 2015 9:40 pm
Forum: General Discussion
Topic: MTM2 Source Code
Replies: 125
Views: 260428

Re: MTM2 Source Code

Disappointing, but there are workarounds. You get used to it when you use programs like I do, that can't debug worth a crud.

Idea: Make a log appending function e.g. appendLog(int value) that opens up a log file, dumps the given number or string into it, then closes the file. Of course, this will ...