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 Post subject: Orlando Cross Jam:::::BETA:::::
PostPosted: Sat Sep 26, 2009 10:24 am 
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Joined: Fri May 11, 2007 9:29 pm
Posts: 142
Location: With parents
hey guys. my newest work in progress.
who's DL'd it? what's it need?
is it confusing?
please tell, so i can fix it. :D

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crash king
I like mopar
"there's no problems except the brakes. you see they only work on that wheel.....they work very well on that wheel....but only on that wheel." -Richard Hammond(top gear)
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 Post subject:
PostPosted: Sat Sep 26, 2009 5:18 pm 
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Joined: Fri Jul 18, 2008 8:12 pm
Posts: 93
Location: calling for the heli
hey guys it has been a while...sorry I haven't been here much, but I've been feeling much too lazy to compete lately...I'll try to offer some advice based on what I recall about this game, I think it involves trucks of a somewhat monstrous nature engaging in some sort of "madness."

Uhhh....for starters, trurning signs would be your friend in this stadium. Not always necessary, but here they are. Especially on your first turn after going thru the tunnel the first time...I believe you go right, but it's hard to tell. Those textures are no help, they are just an indefinable explosion of brown and white.

On the bridge, the height of the bride groundboxes does not match the height of the terrain where they meet, creating a slight lip.

Also, on the bridge only the middle turning pole is movable. i would make all 3 movable so no one gets stuck on them since the lanes are so tight.

the arena itself looks good.

i kinda like the drag-racing style seperate starting points.

So from what I can gather here, you're trying to make a 1v1 racing track (which is good, cuz the SP emails I still get tell me this is the new thing nowadays, I gotta try me that sometime). The finish line i think is that line on top of the bridge, correct?

I believe you can make a checkpoint that works no matter which way you go thru it, right? I think you can, but its been a while since i've even looked at TRAXX. One on top of the bridge that stretches across both lanes to tell who wins a close race would be advisable. If you really wanted to, you could do the same thing under the bridge, but thats a preferential thing...

Overall, with 1v1 racing going on, this track may have value. other than technical issues, my only advice is to spice this MF'er up. Cars, jumps, explosions, i dunno, something.

But nice start, good luck finishing it up. You're almost there.

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 Post subject:
PostPosted: Sun Sep 27, 2009 11:48 am 
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Joined: Fri May 11, 2007 9:29 pm
Posts: 142
Location: With parents
it's a beta, which is why i needed the help. thanks. i can't find any textures to help the problem with the turn before/after the bridge. everything else is do-able.
cars.....hmmm.... :D

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crash king
I like mopar
"there's no problems except the brakes. you see they only work on that wheel.....they work very well on that wheel....but only on that wheel." -Richard Hammond(top gear)
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