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Orlando Cross Jam:::::BETA:::::

 
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nome66
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Joined: 11 May 2007
Posts: 134
Location: With parents

PostPosted: Sat Sep 26, 2009 10:24 am    Post subject: Orlando Cross Jam:::::BETA::::: Reply with quote

hey guys. my newest work in progress.
who's DL'd it? what's it need?
is it confusing?
please tell, so i can fix it. Big Grin
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crash king
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Bigfoot_Power_Wheels
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Joined: 18 Jul 2008
Posts: 86
Location: calling for the heli

PostPosted: Sat Sep 26, 2009 5:18 pm    Post subject: Reply with quote

hey guys it has been a while...sorry I haven't been here much, but I've been feeling much too lazy to compete lately...I'll try to offer some advice based on what I recall about this game, I think it involves trucks of a somewhat monstrous nature engaging in some sort of "madness."

Uhhh....for starters, trurning signs would be your friend in this stadium. Not always necessary, but here they are. Especially on your first turn after going thru the tunnel the first time...I believe you go right, but it's hard to tell. Those textures are no help, they are just an indefinable explosion of brown and white.

On the bridge, the height of the bride groundboxes does not match the height of the terrain where they meet, creating a slight lip.

Also, on the bridge only the middle turning pole is movable. i would make all 3 movable so no one gets stuck on them since the lanes are so tight.

the arena itself looks good.

i kinda like the drag-racing style seperate starting points.

So from what I can gather here, you're trying to make a 1v1 racing track (which is good, cuz the SP emails I still get tell me this is the new thing nowadays, I gotta try me that sometime). The finish line i think is that line on top of the bridge, correct?

I believe you can make a checkpoint that works no matter which way you go thru it, right? I think you can, but its been a while since i've even looked at TRAXX. One on top of the bridge that stretches across both lanes to tell who wins a close race would be advisable. If you really wanted to, you could do the same thing under the bridge, but thats a preferential thing...

Overall, with 1v1 racing going on, this track may have value. other than technical issues, my only advice is to spice this MF'er up. Cars, jumps, explosions, i dunno, something.

But nice start, good luck finishing it up. You're almost there.
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nome66
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Joined: 11 May 2007
Posts: 134
Location: With parents

PostPosted: Sun Sep 27, 2009 11:48 am    Post subject: Reply with quote

it's a beta, which is why i needed the help. thanks. i can't find any textures to help the problem with the turn before/after the bridge. everything else is do-able.
cars.....hmmm.... Big Grin
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