LOL here we are again - Phin and I on somewhat opposite ends of the spectrum. I do see what he's saying, and I definitely understand his point, however (comma) I certainly don't agree with his analogy about the intermittent water table being the equivalent of an invisible wall...at least not from a racer's point of view. Invisible walls negate openings where you would naturally expect there to be one, such as in Shaggz's " DMS Farmroad" which is probably one of only a handful of tracks I ever wanted to pour gasoline on and burn lol. But at the same time, invisible walls were commonplace when that track was made, and many track makers used them to close off shortcuts in lieu of making adjustments in the terrain and using models, so I do take that into consideration. What you have in your track maybe best described as a nuisance lol. After looking at how the water appears, then reappars, yeah, it's kinda hokey.
Interestingly enough, on Muskoka Road Phin used "somewhat" of the same effect, and nicely done (
1 &
2). The difference is there's water on both sides of the road for that "flooded out" effect. Yes, the water level fluctuates, but that seems to be a natural characteristic of bodies of water in the game. The point is, however, the water is there some times, and not there at other times, hence some will still have an advantage, but not to the degree they would on your track. You could also go with something like
this where there's more exposed road despite the subtle changes in the water level.
Ah decisions, decisions, eh? Hehe