I've looked everywhere at Vales, but I can't find the detailed post I wrote on my success. lemme see if I can repeat it:
I've even been able to merge transparent textures and animation several times (like Tornado (propeller), Slasher (blades), and the Moonracers below (force-field dome)
<IMG SRC="http://mtm2.com/~bigdogge/temp_pics/lunaracers_ani.gif" border=0>
Basically, the trick is to keep the faces set to transparent face type (and painted RGB 0,0,0) as a separate BIN model.
When the final assembly of the truck is to be done, use INSERT to add the bin with the "glass" faces to the truck lastly, before saving the truck model for PODDING. Any faces/add-on parts added to the model after the transparent ones will not show through the transparent areas.
WHY?
The truck's faces (polygons) seem to be rendered (drawn) on the screen in the order that they are assembled on the model (or created). Any add-on part's faces that are INSERTed to the bin model are usually rendered on the monitor screen last.
MTM2 creates transparency by NOT rendering area that are supposed to be clear, thus allowing the background and portions of the truck THAT WERE RENDERED FIRST( before the transparent faces) to "show through" like clear glass. In a nutshell, when it is told to take a pixel that is set to "transparent" and paint it totally black (RGB 0,0,0), it instead skips over that pixel and goes to the next one. Result? one "transparent" black pixel!
THE BUG: For some reason, the pixels rendered to solid faces, that sit behind a transparent face, and are rendered/drawn on the screen AFTER the transparent faces, are not rendered but rather skipped over, as if they were transparent too.
I don't know for sure if my explaination is correct, but the results speak for themselves.
I hope this is helpful.
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BigDOGGe's Boneyard ...The Best Custom Trucks in MTM2 -
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Edited by ZOtm_BigDOGGe (31-03-2003)</font>
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Edited by ZOtm_BigDOGGe (01-04-2003)</font>