A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
It is currently Thu Oct 18, 2018 10:56 am

Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: Bin/Obj model converter with retaining texture mapping
PostPosted: Sun Sep 16, 2018 10:55 am 

Joined: Sun Apr 17, 2005 8:10 am
Posts: 74
Location: U.S.A.
Recently I've wrote a utility that converts bin models to obj files, retaining the texture coordinates/mapping, and then converting the raw/act files to bitmaps. You could then import/open them in your favorite modeler and make your tweaks or start a new obj model and then convert it back retaining the texture coordinates and then converting it all back. I need to make some finishing touches on it and then I will post it. BinEdit is a great program but with the lack of importing and also mouse support it can be very cumbersome trying to actually accomplish anything, at least for me. Generally I do my modeling with a program called Milkshape, maybe some of you have heard of it. Pretty comprehensive program for editing. I would strongly suggest anyone trying to learn to model to check it out. It supports a ton of file formats. It also allows for using plugins to extend it capabilities. I've started working with the SDK (Software development kit) to create a plugin that imports/exports bin models directly but that hasn't made it to a release version yet. Keep on truckin'.


Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

Who is online

Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group