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 Post subject: A personal MTM 1 truck project
PostPosted: Tue Dec 16, 2025 7:48 pm 
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Joined: Mon Oct 27, 2003 7:28 pm
Posts: 618
Only I would ever be interested in this sort of upgrade, but I'm trying to make MTM1 trucks look more correct without losing that "made in Deluxe Paint" aesthetic that they have. The Grave Digger graphics I took from the old Monster Wars toy that has a 3 color representation of the graveyard scene that somehow looks perfect with this.

I haven't podded these up yet to see how they look in game, and don't know if I'll release them proper, but over Christmas I'll see how I like them. The only other trucks I have a dying need to correct are really a small edit to Monster Patrol, fixing Snake Bite's KC lights, and maybe Boogey Van and Samson. If I like how it goes then perhaps I look at adding Equalizer, Predator, etc...

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 Post subject: Re: A personal MTM 1 truck project
PostPosted: Wed Dec 17, 2025 5:07 pm 
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Joined: Sun Feb 05, 2017 5:17 am
Posts: 88
Location: Geelong, Victoria, Australia.
Love em!

I just wish MTM1 would work probably on my PC, it's not quite like MTM2 on newer PCs albeit to some degree.


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 Post subject: Re: A personal MTM 1 truck project
PostPosted: Sun Dec 21, 2025 3:46 pm 
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Joined: Mon Oct 27, 2003 7:28 pm
Posts: 618
Tried to make it look as much like TRI made it as I could...now I have an idea of what I'm doing for the other 5 or 6 trucks I'd like to do.
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mtm1_Exec.jpg


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 Post subject: Re: A personal MTM 1 truck project
PostPosted: Mon Dec 22, 2025 2:55 pm 
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Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1360
Location: Valparaíso, Chile.
new paintjobs look great. please do Power Wheels. Also, the LUND racerback looks amazing on these.


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 Post subject: Re: A personal MTM 1 truck project
PostPosted: Sun Dec 28, 2025 6:20 pm 
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Joined: Mon Oct 27, 2003 7:28 pm
Posts: 618
A truck that really should have been in the game. A bunch to tweak on this but I'm happy with how it's coming out. I feel like I'm sticking the landing on the art style for the most part, at least it won't look so out of place in game.

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MTM1_eq1.jpg


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 Post subject: Re: A personal MTM 1 truck project
PostPosted: Tue Dec 30, 2025 6:52 am 
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Joined: Sun Feb 05, 2017 5:17 am
Posts: 88
Location: Geelong, Victoria, Australia.
I'm curious Cale, do you use PCem to play MTM1? If so, I'm intrigued to know your configuration settings for the virtual machine. Maybe even a personal download package with PCem and MTM1 would be nice too.


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 Post subject: Re: A personal MTM 1 truck project
PostPosted: Tue Dec 30, 2025 7:09 pm 
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Joined: Mon Oct 27, 2003 7:28 pm
Posts: 618
Honestly, I just play it on regular Windows 11 with dgVoodoo. It's actually less pretty with the hardware acceleration but it runs at full 1440x1080.


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 Post subject: Re: A personal MTM 1 truck project
PostPosted: Wed Dec 31, 2025 3:45 am 
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Joined: Sun Feb 05, 2017 5:17 am
Posts: 88
Location: Geelong, Victoria, Australia.
I see.

I run MTM1 on Windows 11 with the 640 X 480 resolution enabled through compatibility mode, no hardware acceleration. It works decently well, but the AI is absolute rubbish, particularly on the Drag tracks, either they are slow to stage, not stage at all, or even worse on the J tracks, they can't complete a sharp turn and go out of bounds, or exceed the time limit.

Mind you, it has led to new Army Armstrong voice line discoveries, especially my favourite... "I heard of stopping to smell old roses, but this is ridiculous!".


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