MTM2 Community Patch #1

mtm2 and other sensible chat
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Cale
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Re: MTM2 Community Patch #1

Post by Cale »

You'd just have to go in and manually edit the .TRK file like the old days, that's all. The difficulty would be maintaining compatibility with older trucks. So say you ended up with separate models for left right and front rear. So you have four models for the game - WHL16RR, WHL16LR, WHL16RF, WHL16LF...but what happens when the game finds a truck that doesn't have those files?
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Fila
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Re: MTM2 Community Patch #1

Post by Fila »

Think keeping compatibility might not be that problematic. They implemented a rudimentary check to see if it's a mtm1 or an mtm2 truck. Using same rudimentary check I can differentiate the new truck and have new instructions for it.

Note: However... this would render any "advanced" truck totally unusable with the non-patched version of the game as the original code will probably crash if it can't find the right tires.
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Cale
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Re: MTM2 Community Patch #1

Post by Cale »

Unless truck makers just know to put both types of tires in the pod ;-)
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NiteMares2k16
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Re: MTM2 Community Patch #1

Post by NiteMares2k16 »

So I think ONaN had trouble installing that new version of the game. Dunno what went wrong but he said the game wouldn't open properly, he said he kept getting AV. I told him to make a post about it on this forum but I don't see any post about it. I don't remember if he installed Comm. patch 1 or 2, and don't remember the whole order of all the patches and beta #'s you're supposed to install everything in. So, next time you see him, might want to talk to him about that and try to get it working. I told him to get dgVoodoo, but he said he has nglide.
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