Fool Proof Texture Transitions/Roads/Anything

Forum for discussing textures and painting
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ObeOne
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Posts: 356
Joined: Wed Mar 08, 2000 2:01 pm
Location: USA

Fool Proof Texture Transitions/Roads/Anything

Post by ObeOne »

Here's a great way to make textures for any track, any purpose. I discovered this nifty little method while working 'Quality Supercross' To see it in action, check it out at vales.

Ok, first make yourself a 64x64 image in PSP and make it half black, half white by drawing a line from the lower left corner the middle of the right side (64,32). Now just fill in one of the halves:<break>
<center><IMG SRC="http://fp.geocities.com/mnmobeone/tex1.gif" border=0></center><break>

Now load up the two textures that you want to use. For this example, I will use the grass and dirt textures from my straight track "gone fishin'".<break>
<center><IMG SRC="http://fp.geocities.com/mnmobeone/tex2.gif" border=0></center><break>

Now select the fill tool (paint can). In the 'fill type' box, choose 'pattern'. Now click options, and select one of your textures. Fill one half of the square with one texture, and the other half with the other texture. You'll now have something like this:<break>
<center><IMG SRC="http://fp.geocities.com/mnmobeone/tex3.gif" border=0></center><break>

Now, using the retouch tool, blur the edges a bit. Make it look natural Image.<break>
<center><IMG SRC="http://fp.geocities.com/mnmobeone/tex4.gif" border=0></center><break>

Next, make another black and white exactly the same as the first. This time switch around where you put the dirt and grass. Wherever you put the dirt last time, put the grass, and vice versa.

Now load the textures into traxx, and you're set! By mirroring and flipping and rotating, you can make any shape/road imaginable! Be creative! This is how all the texture transitions were made in Quality Supercross and in Gone Fishin'

If only traxx supported this feature Image

TTFN

-=ObeOne=-

Edit: Fixed pics


[This message has been edited by Phineus (edited 12-03-2001).]
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Phineus
Glow Ball
Posts: 24
Joined: Tue Feb 02, 1999 7:00 pm

Post by Phineus »

don't think crosswinds allows linking. Obe, send them to me and i'll put them up for you.

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- Phineus
ObeOne
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Posts: 356
Joined: Wed Mar 08, 2000 2:01 pm
Location: USA

Post by ObeOne »

I think I got 'er handled phin Image Thanks anyway bud.
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Malibu350
easy company
Posts: 2036
Joined: Tue Feb 29, 2000 2:01 pm
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Post by Malibu350 »

hmmm.. looks like the images will need to be
geocityized ...the "how to" by Twisted

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<IMG SRC="http://home.earthlink.net/~richathr/ratlogo10x10.gif" border=0> Malibu350
ZO_BigDOGGe
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Posts: 363
Joined: Mon Nov 20, 2000 2:01 pm
Location: Mountain View, Calif., USA

Post by ZO_BigDOGGe »

...Don't see any pics, bro....just little white squares with little red X's in them....
DMS_Fila
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Joined: Mon Mar 27, 2000 2:01 pm
Location: Romania (eastern Europe)
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Post by DMS_Fila »

Yep, cuz Geocities also killed the FP linking.


P.S. Man, 1st time in 3months since i checked this bbs.

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Fila's Nuthouse

^^^ now holding 4x4 addon trucks

Fila
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