CH_2005 (and anybody else)
CH_2005 (and anybody else)
Do you know the 8-bit binary values for the numbers 1 to 20? What would they be?
00000001 = 1
00000010 = 2
but here's where I lose it - lol didn't take long, eh? Which of these is number 3
00000100 = ?
00000011 = ?
And on up to twenty. Thanks.
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While I'm here, does anybody have any particularly favorite math equations? I don't mean to solve, tho it could be, but just cuz there's something about them you like. We all know
E = mc<sup>2</sup>
or
a<sup>2</sup> = b<sup>2</sup> plus c<sup>2</sup>
or
y = mx plus b
I don't know how to make symbols or I'd try pye <font face="Symbol">p</font>r<sup>2</sup>. Could probably use theta, omega and stuff like that too.
By the way, this is for a track ;-)
<font size=+2 face=Wingdings>J</font>
edit. note to self. Look up that big ugly thing that solves quadratic equations. LOL, it'll fill a whole billboard, hehehe
<font size=1>Edited by Phineus (15-04-2003)</font>
00000001 = 1
00000010 = 2
but here's where I lose it - lol didn't take long, eh? Which of these is number 3
00000100 = ?
00000011 = ?
And on up to twenty. Thanks.
--------
While I'm here, does anybody have any particularly favorite math equations? I don't mean to solve, tho it could be, but just cuz there's something about them you like. We all know
E = mc<sup>2</sup>
or
a<sup>2</sup> = b<sup>2</sup> plus c<sup>2</sup>
or
y = mx plus b
I don't know how to make symbols or I'd try pye <font face="Symbol">p</font>r<sup>2</sup>. Could probably use theta, omega and stuff like that too.
By the way, this is for a track ;-)
<font size=+2 face=Wingdings>J</font>
edit. note to self. Look up that big ugly thing that solves quadratic equations. LOL, it'll fill a whole billboard, hehehe
<font size=1>Edited by Phineus (15-04-2003)</font>
-
Link x4
LOL, tell me about RF.
Anyway. Thanks, Link
00000000 = 0
00000001 = 1
00000010 = 2
00000011 = 3
00000100 = 4
00000101 = 5
00000110 = 6
00000111 = 7
00001000 = 8
00001001 = 9
00001010 = 10
00001011 = 11
00001100 = 12
00001101 = 13
00001110 = 14
00001111 = 15
00010000 = 16
00010001 = 17
00010010 = 18
00010011 = 19
00010100 = 20
Those last two have some nice looking equations... Zero to infinity looks kind funky.
<table cellpadding="0" cellspacing="0"><tr><td align="center">∞
<big><big><big>∑</big></big></big><small>
n<small> </small>=<small> </small>0</small></td><td>a<sub>n</sub><sup> </sup></td></tr></table>
<font size=1>Edited by Phineus (15-04-2003)</font>
Anyway. Thanks, Link

00000000 = 0
00000001 = 1
00000010 = 2
00000011 = 3
00000100 = 4
00000101 = 5
00000110 = 6
00000111 = 7
00001000 = 8
00001001 = 9
00001010 = 10
00001011 = 11
00001100 = 12
00001101 = 13
00001110 = 14
00001111 = 15
00010000 = 16
00010001 = 17
00010010 = 18
00010011 = 19
00010100 = 20
Those last two have some nice looking equations... Zero to infinity looks kind funky.
<table cellpadding="0" cellspacing="0"><tr><td align="center">∞
<big><big><big>∑</big></big></big><small>
n<small> </small>=<small> </small>0</small></td><td>a<sub>n</sub><sup> </sup></td></tr></table>
<font size=1>Edited by Phineus (15-04-2003)</font>
ax²+bx+c=0
x=(-b±(b²-4ac)^(1/2))/(2a)
ok a bit about number systems:
i'll use a truck analogy. You know on your truck u have an odometer. The odomeer has some wheels with digits on them. The on on the right moves. when it hit's 9 the one next to it moves 1 spot and then it goes back to 0, imagine an odometer where each wheel has only 2 symbols on it (1/0)
0000
0001
0010
0011
0100
0101
0110
0111
see?
we only count in base 10 cause we have ten fingers. If we had 8 fingers we would count in octal.
1
2
3
4
5
6
7
10
11
12
13
14
15
16
17
20
etc.
just remember in base 2 there are 2 symbols and in base 8 there are 8 symbols.
e^(i(pi)) = -1
pi = 3.14159265359...
you could have pi going all around the track
that would be cool. Just search the net and u can easily find more digits than ever could be cared for
if i think of more i'll post
------------------
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x=(-b±(b²-4ac)^(1/2))/(2a)
ok a bit about number systems:
i'll use a truck analogy. You know on your truck u have an odometer. The odomeer has some wheels with digits on them. The on on the right moves. when it hit's 9 the one next to it moves 1 spot and then it goes back to 0, imagine an odometer where each wheel has only 2 symbols on it (1/0)
0000
0001
0010
0011
0100
0101
0110
0111
see?
we only count in base 10 cause we have ten fingers. If we had 8 fingers we would count in octal.
1
2
3
4
5
6
7
10
11
12
13
14
15
16
17
20
etc.
just remember in base 2 there are 2 symbols and in base 8 there are 8 symbols.
e^(i(pi)) = -1
pi = 3.14159265359...
you could have pi going all around the track
if i think of more i'll post
------------------
Visit my site
d=r*t
r=d/t
c/d=(pi)

r=v/a
x^n + y^n <> z^n where x,y,z are ints and n is an int greater than 2
------------------
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r=d/t
c/d=(pi)

r=v/a
x^n + y^n <> z^n where x,y,z are ints and n is an int greater than 2
------------------
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<center>
<IMG SRC="http://rhinoseros.com/~forum/pics/mtm2infinity.jpg" border=0></center>
Once you've said that, there's only one thing left to say...
<font size=+2 face=Wingdings>J</font>
<IMG SRC="http://rhinoseros.com/~forum/pics/mtm2infinity.jpg" border=0></center>
Once you've said that, there's only one thing left to say...
Press any key other than Ctrl,Shft,Alt,win,PrintScrn/SysRq,ScrollLock, Pause/Break,NumLock,Insert,CapsLock,any strange buttons along the top of your keyboard, and that wierd key with a mouse and a menu on it to continue.
<font size=+2 face=Wingdings>J</font>
-
wk_65536
ok here's binary:
128 64 32 16 8 4 2 1
thats just about it
to write a number
(34) <random number i pulled
do i need a 128 ? no
do i need a 64 ? no
do i need a 32 ? yes
do i need a 16 ? no
do i need an 8 ? no
do i need a 4 ? no
do i need a 2 ? yes
do i need a 1 ? no
no,no,yes,no,no,no,yes,no
00100010b = 34d
------------------
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<font size=1>Edited by ch_2005 (18-04-2003)</font>
128 64 32 16 8 4 2 1
thats just about it
to write a number
(34) <random number i pulled
do i need a 128 ? no
do i need a 64 ? no
do i need a 32 ? yes
do i need a 16 ? no
do i need an 8 ? no
do i need a 4 ? no
do i need a 2 ? yes
do i need a 1 ? no
no,no,yes,no,no,no,yes,no
00100010b = 34d
------------------
Visit my site
<font size=1>Edited by ch_2005 (18-04-2003)</font>
Think of this way...
Reading a binary number Right to Left, starting with 1, each place to the left is double the place to it's right.
take a simple 4 bit code.
8's 4's 2's 1's
1 0 0 0 = 8
1 0 0 1 = 9
The highest DECIMAL number you can get with a 4 digit binary = 15.
All 4 bits on = 8+4+2+1 = 15
BUT it's called "16-bit" because 0 counts as a valid "state" and counted.
If you need a bigger number, add another place to the left by doubling the number to it's right.
The next place would be 16's with a max decimal number of 31
BUT of course called "32-bit"
Processores use millions of transistors that are either turned on (a 1) or off (a zero).
Binary is how we read and inturpet it.
Hence why you see computer measurements use the logical extension of those incruments...
16 bit 32 bit 256MB etc.
They just another place to the left of the binary code.
------------------
<IMG SRC="http://vales.com/sigs/KC.gif" border=0>
It's all how you look at things ©¿©¬
Reading a binary number Right to Left, starting with 1, each place to the left is double the place to it's right.
take a simple 4 bit code.
8's 4's 2's 1's
1 0 0 0 = 8
1 0 0 1 = 9
The highest DECIMAL number you can get with a 4 digit binary = 15.
All 4 bits on = 8+4+2+1 = 15
BUT it's called "16-bit" because 0 counts as a valid "state" and counted.
If you need a bigger number, add another place to the left by doubling the number to it's right.
The next place would be 16's with a max decimal number of 31
BUT of course called "32-bit"
Processores use millions of transistors that are either turned on (a 1) or off (a zero).
Binary is how we read and inturpet it.
Hence why you see computer measurements use the logical extension of those incruments...
16 bit 32 bit 256MB etc.
They just another place to the left of the binary code.
------------------
<IMG SRC="http://vales.com/sigs/KC.gif" border=0>
It's all how you look at things ©¿©¬
Not exactly math, but logic is fun too.
iLenCount = len(Aurl)
For i = 1 To iLenCount
cTemp = mid(Aurl, i, 1)
If cTemp = "/" Then
JPerCount = JPerCount + 1
End If
next
If JPerCount > 1 then
isURL = True
End If
------------------
<IMG SRC="http://vales.com/sigs/KC.gif" border=0>
It's all how you look at things ©¿©¬
iLenCount = len(Aurl)
For i = 1 To iLenCount
cTemp = mid(Aurl, i, 1)
If cTemp = "/" Then
JPerCount = JPerCount + 1
End If
next
If JPerCount > 1 then
isURL = True
End If
------------------
<IMG SRC="http://vales.com/sigs/KC.gif" border=0>
It's all how you look at things ©¿©¬
0-15 isnt called 16-bit, it has 16 values but it's 4-bit
i.e. 8-bit color isnt 8 colors it's 256: 0-255 1+2+4+8+16+32+64+128=255
16bit processors have 16 wire cables cause each wire is a bit:
a byte is 8 bits
16 bit processors work with 2 byte words
0000h-FFFFh
<hr>
iLenCount = len(Aurl)
For i = 1 To iLenCount
cTemp = mid(Aurl, i, 1)
If cTemp = "/" Then
JPerCount = JPerCount + 1
End If
next
If JPerCount > 1 then
isURL = True
End If
<hr>
huh?
wouldnt:
if instr(aurl,"/",1) then isURL = true
work?
plus just cause somthing has a / in it doesnt mean it's a URL
http:// means that it's a URL
------------------
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i.e. 8-bit color isnt 8 colors it's 256: 0-255 1+2+4+8+16+32+64+128=255
16bit processors have 16 wire cables cause each wire is a bit:
a byte is 8 bits
16 bit processors work with 2 byte words
0000h-FFFFh
<hr>
iLenCount = len(Aurl)
For i = 1 To iLenCount
cTemp = mid(Aurl, i, 1)
If cTemp = "/" Then
JPerCount = JPerCount + 1
End If
next
If JPerCount > 1 then
isURL = True
End If
<hr>
huh?
wouldnt:
if instr(aurl,"/",1) then isURL = true
work?
plus just cause somthing has a / in it doesnt mean it's a URL
http:// means that it's a URL
------------------
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