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My upcoming race...

 
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Mat-Allum
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Joined: 04 Sep 2003
Posts: 651

PostPosted: Thu Oct 28, 2004 11:24 am    Post subject: My upcoming race... Reply with quote

... that I will upload as soon as I get it laid out.

I've decided to call it Butterfly Creek. Party

The road textures are based on the real-life road to our camp, which we
have been on hundreds of times.

The village is based (loosely) on the village in NFS4 track "Route Adonf."

The roads look pretty realistic, including cracks, etc. The cracks are especially visible on the "old, worn-out road" leading into the tunnel. More cracks can be seen in the transitions from road to grass. That's another thing: Rather than "gradient" type transitions, which are direct, this road's transitions are realistic and appear as if the road was broken off or cut.

Wish I could post a shot of it, but it's barely far at all - and, anyway, the track files are still at home.

I think you will like my future screens and possibly the track itself.

Smile
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SLO_Jumper
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Joined: 06 Nov 2000
Posts: 420
Location: Canada

PostPosted: Thu Oct 28, 2004 2:15 pm    Post subject: Reply with quote

i'll sur have a look at it. Your description make it sound real good. Knowing you usually put lot of time to put together some darn nice track it would be a shame if we end up cuting 2/3 out of it lol
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Mat-Allum
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PostPosted: Mon Nov 01, 2004 3:54 pm    Post subject: Reply with quote

Here, I'll just take a minute to upload what I've got so far.
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Mat-Allum
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PostPosted: Mon Nov 01, 2004 3:58 pm    Post subject: Reply with quote

Here:

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Tyler Wysocki
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Joined: 13 Apr 2004
Posts: 190

PostPosted: Mon Nov 01, 2004 7:08 pm    Post subject: Reply with quote

ill bet something like that would just look AWESOME in trackviewGL. Smile
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SLO_Jumper
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Joined: 06 Nov 2000
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Location: Canada

PostPosted: Tue Nov 02, 2004 1:50 pm    Post subject: Reply with quote

Got a link to that so we can have a look at the layout?
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Mat-Allum
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PostPosted: Thu Nov 04, 2004 8:12 am    Post subject: Reply with quote

Well, I'm at my Thursday computer right now and probably won't have access to it until next Thursday, but I'll do some work on it and send it then.

And I'll bet you're right, about TrackViewGL. Maybe we should try, when I finish.

It ought to be big enough for a clear view.

One more thing: The TrackView image could be used as the big track logo in MTM2! You know, how the MTM2 manual (and the MS MTM2 screenshot) shows the logo displaying an overview of the track.

Just an idea....
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Mat-Allum
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Joined: 04 Sep 2003
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PostPosted: Sat Nov 13, 2004 10:26 am    Post subject: Reply with quote

The heist went over great. I've got the merchandise right here.

http://mtm2.com/~tracks/dl.cgi?dl=4263
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Phineus
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Joined: 02 Feb 1999
Posts: 993

PostPosted: Sat Nov 13, 2004 4:51 pm    Post subject: Reply with quote

> The heist went over great. I've got the merchandise ...

Very nice workaround Thumbs Up


> http://mtm2.com/~tracks/dl.cgi?dl=4263

And excellent work. I really like the weeds growing in the cracks in the road. Nice touch indeed.
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SLO_COPE
Trackologist


Joined: 03 Jan 2001
Posts: 1274
Location: Nebraska

PostPosted: Sun Nov 14, 2004 12:45 am    Post subject: Reply with quote

Agreed - a very nice begining, Mat. Definitely looking forward to seeing how this one develops. Smile
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Malibu350
easy company


Joined: 29 Feb 2000
Posts: forty-nine

PostPosted: Sun Nov 14, 2004 1:47 pm    Post subject: Reply with quote

This track shows a great deal of potential even tho it's still alpha. The early signs of creativity via custom work and humour is totally bit-chin.. (sorry for the ancient slang there but that best describes what I see coupled with my very limited vocabulary and all).

Mat you better finish this track or i'll hunt you down and break your keyboard. lol
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Mat-Allum
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PostPosted: Thu Nov 18, 2004 8:24 am    Post subject: Reply with quote

Fine. Then I'll just buy another one and I won't tell anyone. Nyuk Nyuk Nyuk

Glad to see you like the beat-up road I made with the grass. Did you notice it was nearly impossible to get onto it?

That road will lead to The Haunted Tunnel later.

I still need a bridge and such, but it's still going great.
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ZOtm_BigDOGGe
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Joined: 06 Nov 2002
Posts: 1062
Location: Silicon Valley, California. USA

PostPosted: Thu Nov 18, 2004 6:52 pm    Post subject: Reply with quote

Quote:
Glad to see you like the beat-up road I made with the grass. Did you notice it was nearly impossible to get onto it?


If you mean did I run into an invisible wall? Of course I did....Why it's there, I can't say.


The track looks like it's coming along fine....Looking forward to driving the finished product someday.
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Mat-Allum
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Posts: 651

PostPosted: Sun Nov 21, 2004 3:10 pm    Post subject: Reply with quote

>> Why it's there...
...is because if the player travelled on the cracked road when it is finished, the cave would blow their processor to shreds and the collision properties of the cave would be off as well.
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Phineus
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Joined: 02 Feb 1999
Posts: 993

PostPosted: Sun Nov 21, 2004 4:48 pm    Post subject: Reply with quote

I don't think I'll be going up that road too many times, then. Doesn't sound like a pleasant place.

Winky
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