My upcoming race...

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Mat-Allum
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My upcoming race...

Post by Mat-Allum »

... that I will upload as soon as I get it laid out.

I've decided to call it Butterfly Creek. [<-)]

The road textures are based on the real-life road to our camp, which we
have been on hundreds of times.

The village is based (loosely) on the village in NFS4 track "Route Adonf."

The roads look pretty realistic, including cracks, etc. The cracks are especially visible on the "old, worn-out road" leading into the tunnel. More cracks can be seen in the transitions from road to grass. That's another thing: Rather than "gradient" type transitions, which are direct, this road's transitions are realistic and appear as if the road was broken off or cut.

Wish I could post a shot of it, but it's barely far at all - and, anyway, the track files are still at home.

I think you will like my future screens and possibly the track itself.

:)
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SLO_Jumper
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Post by SLO_Jumper »

i'll sur have a look at it. Your description make it sound real good. Knowing you usually put lot of time to put together some darn nice track it would be a shame if we end up cuting 2/3 out of it lol
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Mat-Allum
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Post by Mat-Allum »

Here, I'll just take a minute to upload what I've got so far.
Mat-Allum
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Post by Mat-Allum »

Here:

Image
Tyler Wysocki
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Post by Tyler Wysocki »

ill bet something like that would just look AWESOME in trackviewGL. :)
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SLO_Jumper
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Post by SLO_Jumper »

Got a link to that so we can have a look at the layout?
"In theory, there is no difference between theory and practice. But, in practice, there is."
Jan L.A. van de Snepscheut
<a href="http://www.hof.slojumper.com" target="_blank" class="postlink">Team SLO's hall of fame</a>
Mat-Allum
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Post by Mat-Allum »

Well, I'm at my Thursday computer right now and probably won't have access to it until next Thursday, but I'll do some work on it and send it then.

And I'll bet you're right, about TrackViewGL. Maybe we should try, when I finish.

It ought to be big enough for a clear view.

One more thing: The TrackView image could be used as the big track logo in MTM2! You know, how the MTM2 manual (and the MS MTM2 screenshot) shows the logo displaying an overview of the track.

Just an idea....
Mat-Allum
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Post by Mat-Allum »

The heist went over great. I've got the merchandise right here.

http://mtm2.com/~tracks/dl.cgi?dl=4263
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Phineus
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Post by Phineus »

> The heist went over great. I've got the merchandise ...

Very nice workaround [tu]


> http://mtm2.com/~tracks/dl.cgi?dl=4263

And excellent work. I really like the weeds growing in the cracks in the road. Nice touch indeed.
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SLO_COPE
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Post by SLO_COPE »

Agreed - a very nice begining, Mat. Definitely looking forward to seeing how this one develops. :)
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Malibu350
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Post by Malibu350 »

This track shows a great deal of potential even tho it's still alpha. The early signs of creativity via custom work and humour is totally bit-chin.. (sorry for the ancient slang there but that best describes what I see coupled with my very limited vocabulary and all).

Mat you better finish this track or i'll hunt you down and break your keyboard. lol
Mat-Allum
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Post by Mat-Allum »

Fine. Then I'll just buy another one and I won't tell anyone. [nyuk] [nyuk] [nyuk]

Glad to see you like the beat-up road I made with the grass. Did you notice it was nearly impossible to get onto it?

That road will lead to The Haunted Tunnel later.

I still need a bridge and such, but it's still going great.
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Post by ZOtm_BigDOGGe »

Glad to see you like the beat-up road I made with the grass. Did you notice it was nearly impossible to get onto it?
If you mean did I run into an invisible wall? Of course I did....Why it's there, I can't say.


The track looks like it's coming along fine....Looking forward to driving the finished product someday.
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Mat-Allum
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Post by Mat-Allum »

>> Why it's there...
...is because if the player travelled on the cracked road when it is finished, the cave would blow their processor to shreds and the collision properties of the cave would be off as well.
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Phineus
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Post by Phineus »

I don't think I'll be going up that road too many times, then. Doesn't sound like a pleasant place.

[;)]
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