Eat Dirt Racer 3

Tutorial: www.mtm2.com/~mtmg/repaint/index.shtml
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How do you like this Eat Dirt?

Sweet!
4
67%
Its okay
1
17%
Meh (dont care)
1
17%
BOO!
0
No votes
I like the last one better
0
No votes
 
Total votes: 6
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Eat Dirt
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Eat Dirt Racer 3

Post by Eat Dirt »

(woo right topic!)

Ah yes. Another one. This one basicly is the same old trash can, new lid (with some kick tailgate cosmetics!) Built for more heavyer racing like in snow. Its main destonation is the 2005 season of racing. Ill post more on it latter, I have been workin on it for about a week, and I am not ready to realise it yet.
Heres some pics to last the wait.
Image
Image
Image
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Eat Dirt
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Post by Eat Dirt »

I have Ran into a problem. Basicly, I just was messin around, making a damaged up EatDirt with broken suspension ect.
Image

They are both seperate modles and TRK files, in the same pod. Using the same ACT and RAW files..But now the orginal one has a grapic problem. Paint slides down from front of the rear tire well...
Image
This poped up after I tilted the busted up Eat dirts frame and deleated . I am not sure how it happend, and not sure how to fix it...any help would be higly appreciated, thanks :)
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Post by Eat Dirt »

After seperating the two TRK's and bins...Still nothing...but another picture.

Image
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ZOtm_BigDOGGe
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Post by ZOtm_BigDOGGe »

Looks like you moved one vertix several dozen feet down on the Y axis. Does it look like that in Binedit too?
--> "Obstacles are those frightful things you see when you take your eyes off your goals." -- Henry Ford
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Post by Eat Dirt »

ZOtm_BigDOGGe wrote:Looks like you moved one vertix several dozen feet down on the Y axis. Does it look like that in Binedit too?

Nope lol.
Bin edit view
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Phineus
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Post by Phineus »

Have you made high and low detail versions of the model? It could be one of the detail models with the vert out of place. If you want, zip up your pod and send it over. I'd like to have a look. Who knows, it could even be a graphics card glitch - some pretty strange things have happened from time to time.
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Post by Malibu350 »

Does it do that on any track?

That's an interesting problem.. if you can send me the truck i'd like to take a look at it and find out the cause.
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Post by Phineus »

LOL, just upload it and we can all have some fun. I'll turn it off after we have a look.
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Post by Eat Dirt »

Alright guys ^^ (Btw, got a new gfx card to day and it is SWEET)
Ill ziper up, just try not to beat on it to much ;P
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Post by Phineus »

EDR2.bin (missing texture EDRE.RAW/act)

Vertex No. 1 is
<table width="90%" cellspacing="1" cellpadding="3" border="0"><tr><td class="quote">-875, -21016, -779 </td></tr></table>
Vertex No. 1 should be
<table width="90%" cellspacing="1" cellpadding="3" border="0"><tr><td class="quote">-875, 200, -779 </td></tr></table>

Also, I invite you to join the binedit test group

http://forum.mtm2.com/groupcp.php?g=623
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Post by Eat Dirt »

Phineus wrote:EDR2.bin (missing texture EDRE.RAW/act)

Vertex No. 1 is
<table width="90%" cellspacing="1" cellpadding="3" border="0"><tr><td class="quote">-875, -21016, -779 </td></tr></table>
Vertex No. 1 should be
<table width="90%" cellspacing="1" cellpadding="3" border="0"><tr><td class="quote">-875, 200, -779 </td></tr></table>

Also, I invite you to join the binedit test group

http://forum.mtm2.com/groupcp.php?g=623

lol, wounder how that happend, thanks phin ^^ your a lifesaver man.
And thanks for the invite ..Eat dirt 3 should be ready for a late christmas gift
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Post by Eat Dirt »

So...Is any one still waiting on this truck, like really really bad? lol.
Well, its coming along, but not ready yet.
Image

-So far, I have changed some paint on it as you can see, and riped out head lights. May seam like a Jip, but to make it up, there is Strobe lights! also, I am trying to make the cockpit light.
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Post by ZOtm_BigDOGGe »

Actually, monster trucks with fiberglas bodys a d working headlights are extremely rare these days.

Just take your time with it and get everything right. We can wait a little longer if it means a better truck in the end.
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Post by Eat Dirt »

Question.
How do you get the paint of a window, to be see through, but have a glassy look to it (see Mat's Krazycars for an example of what I am talking about) Is that a pictoral error or is it possilble to make?
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Post by ZOtm_BigDOGGe »

I assume you mean "Insanity Kar", as I can find nothing here called "krazycar".

There is a topic here somewhere on the subject, but I can't find it. perhaps Phin or another member can point it out to you.

Note that it doesn't always work properly. I tried putting such a windshield on my RUDOLPH"S RIDE truck. Looking through the front, it worked fine.

However, when looking out from the cab of the truck, I noticed that the hood and everything else was invisable.

Also. When I installed such a windshield on my STEELERS truck, the inside surfaces of the body were invisible, while the frame, engine and driver were clearly seen. I could not get it to work properly no matter what I tried, so I left the glass out.

There is a topic about transparent faces in the Binedit room that may have the answer...I need to re-read Drive2survives text again.
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Post by Phineus »

Here's Malibu350's write up.

http://malibu350.com/tnt/transfaces.htm
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Post by Dixie Spirit »

How many verts does the truck have so it is not laggy in the MTM2 leagues?
Mud bog mania!
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Post by Eat Dirt »

1390, Just under the basic 1400. Just woundering, why ya askin? out of compleat randomness or do you think it looks good LOL

I can tell you this...The special Edition looks WAY better
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