making a truck from scratch
- g8torsbizktai20
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making a truck from scratch
ever since i learned you can put trucks into this game i have wanted to create my own trucks. I can repaint trucks and all that but making trucks with binedit has been a foregin language for me. can anyone help me even a lil to get started? i dont want to do anything fancy just a truck, chassis, and tires. i would really appreciate it. if it is too hard to explain on a forum you can IM me at swimminballer20.
i dont know if this what you are looking for, but i saw this site and you could check it out. hope it is what you are looking
for http://mtm2.com/~d2s/mtm2tute/steps/tutorindex.html
for http://mtm2.com/~d2s/mtm2tute/steps/tutorindex.html
- g8torsbizktai20
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- g8torsbizktai20
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There are two things I can think of right now. If the haystack pyramid was tough, then maybe this will be a bit clearer.
http://binedit.info/
But please understand. You have to get a grip of the x,y,z coordinate stuff if you want to work from scratch. There is no way around it.
Secondly, get a body from a scrapyard (eg http://legwon.biz/mtm2/ ) and add a wing to it, or a frame, or something like that. Figure out what you need to do to move things where you want them. It isn't hard but takes some getting used to. Once you have that down pat, and you can do it with confidence, maybe you'll be ready to tackle the haystack again.
http://binedit.info/
But please understand. You have to get a grip of the x,y,z coordinate stuff if you want to work from scratch. There is no way around it.
Secondly, get a body from a scrapyard (eg http://legwon.biz/mtm2/ ) and add a wing to it, or a frame, or something like that. Figure out what you need to do to move things where you want them. It isn't hard but takes some getting used to. Once you have that down pat, and you can do it with confidence, maybe you'll be ready to tackle the haystack again.
- g8torsbizktai20
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- ZOtm_BigDOGGe
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engines, fuel tanks, shock absorbers, radiators, etc are all just part of the body model, not essential items.
The only models required are a body, tires and axles (the chassis is part of the body model). The models can be anything, as long as they don't have too many vertices/polygons.
You can make the models using just one tiny polygon and the truck will still run. The rest are just cosmetic.
This is an example of a working truck with a one polygon body model:

The only models required are a body, tires and axles (the chassis is part of the body model). The models can be anything, as long as they don't have too many vertices/polygons.
You can make the models using just one tiny polygon and the truck will still run. The rest are just cosmetic.
This is an example of a working truck with a one polygon body model:

--> "Obstacles are those frightful things you see when you take your eyes off your goals." -- Henry Ford
- g8torsbizktai20
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The box has four corners, right? So, press the tab key until the black lines are on one of the corners and note the vertex number in the status bar (bottom right). Do that for each corner. Then, on the menu goto face > add and then type in the vertex numbers (one number for each corner in each of the four boxes in the add face box). Make sure you add them in a clockwise direction. Then just map the face to the texture you want. The link we gave you the other day explains it all in more detail.
http://binedit.com/bei/
http://binedit.com/bei/
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