Model Question
- SkeletonKing
- Diggerdude
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Model Question
I was wondering of anyone would be willing to sit down with me for like one afternoon and help me learn to make models in binedit because i have this rack i am making and could really use some professional help but I'm tired of always asking people to make models for me I'm a pretty quick learner and i know most of my way around binedit to begin with, so if any of you could help i would really appreciate it. 

It doesn't get much more professional than this:
http://mtm2.com/~d2s/binedit/
http://mtm2.com/~d2s/binedit/
Keep on MTMing,
CH_2005
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CH_2005
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- Drive2Survive
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ch_2005 wrote:It doesn't get much more professional than this:
http://mtm2.com/~d2s/binedit/
Ugh, that is way way out of date and densely overwritten...
But if you do manage to get something worthwhile out of it - hurrah!...
10 years of MTM2 ~ 1998-2008
"Thanks for the MTMories"
"Thanks for the MTMories"
- SkeletonKing
- Diggerdude
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- g8torsbizktai20
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the best one is where it teaches you to make a cube. You then make Dice! I think Phin or Malibu wrote it. I dont have the link anywhere unfortunately. Im sure Phin does though.
http://www.geocities.com/nxtmphelps/
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> teaches you to make a cube.
here's the link to the cube tute. this will explain in the simplest terms that i could come up with of the basic binedit workings and construction of 3d bin modeling.
http://binedit.com/bei/main.htm
The easiest way to build something in binedit for me, and is how I learned most everything about binedit is to find a model that is close to what you want and rearrange it, reshape it by manipulating verts and faces then adding verts and faces when/if nessesary, resize, reshape, then remap it. That is a lot easier than building something completely from scratch. The only time I do from scratch is when what I want is completely unique to anything out there.
There's a lot of models available as free range subjects to do with what you want, no strings attached...
here > http://mtm2.com/~malibu350/scraps/main.htm
and here > http://mtm2.com/~mtmg/
here's the link to the cube tute. this will explain in the simplest terms that i could come up with of the basic binedit workings and construction of 3d bin modeling.
http://binedit.com/bei/main.htm
The easiest way to build something in binedit for me, and is how I learned most everything about binedit is to find a model that is close to what you want and rearrange it, reshape it by manipulating verts and faces then adding verts and faces when/if nessesary, resize, reshape, then remap it. That is a lot easier than building something completely from scratch. The only time I do from scratch is when what I want is completely unique to anything out there.
There's a lot of models available as free range subjects to do with what you want, no strings attached...
here > http://mtm2.com/~malibu350/scraps/main.htm
and here > http://mtm2.com/~mtmg/
- g8torsbizktai20
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^ Ah yes that tutorial started me off in binedit. I did it about 5-6 times before I could do it without even looking at it. Model making isnt an easy task to just pick up and learn. You gotta be patient.
http://www.geocities.com/nxtmphelps/
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