Binedit Problem
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whencatsattack
- Member
- Posts: 52
- Joined: Thu Oct 11, 2007 7:26 pm
Binedit Problem
I just got a new ATI Radeon graphics card, and, for some reason, when I open a bin file on binedit, the textures are mapped in a really weird and completely random way. The graphics card does not affect the game, however. What is wrong with Binedit?
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whencatsattack
- Member
- Posts: 52
- Joined: Thu Oct 11, 2007 7:26 pm
I'd say the paths are wrong in preferences: Nope, they're correct.
It's also possible something over wrote the files you want to use: Well, the actual textures are fine from what I can see in the texture normalizer. I used that to look at them to see if it was them that was messed up.
Does it happen on all models, or just one: All, but some texture mapping problems are more minor than others.
EDIT: Does this mean I have to reinstall Binedit?
It's also possible something over wrote the files you want to use: Well, the actual textures are fine from what I can see in the texture normalizer. I used that to look at them to see if it was them that was messed up.
Does it happen on all models, or just one: All, but some texture mapping problems are more minor than others.
EDIT: Does this mean I have to reinstall Binedit?
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whencatsattack
- Member
- Posts: 52
- Joined: Thu Oct 11, 2007 7:26 pm
- Corpse_Razer
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- Joined: Sat Jul 19, 2008 8:28 pm
- Location: Santiago, Chile