Error Message, please help, ive looked thru the error page

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Paulcurtis2
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Error Message, please help, ive looked thru the error page

Post by Paulcurtis2 »

Ok, I have used PODman (yes, Podman) ever since i got mtm2, back in 98, and I finally switched to PodIt, then to cowpod within a matter of Days, and now Im getting an error(when the game even halfarse loads saying "CRace::init-unable to add tracks
D:\METAL\CRUSH2\core\RACE.CPP

im stumped, i have no D drive, only a C drive, so, what gives
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Phineus
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Post by Phineus »

How many pods/tracks/trucks do you have mounted?
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Kmaster
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Post by Kmaster »

D:\METAL\CRUSH2\core\RACE.CPP

RACE.CPP is the main C++ source file. MTM2 was written on VisualC++ that's why. That dir doesn't really exists. It is compiled in the MONSTER.EXE executable.

I think you have mounted more than 99 sits.
Paulcurtis2
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Post by Paulcurtis2 »

just the stock stuff right now and fixmore4
Paulcurtis2
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ok, this is weird

Post by Paulcurtis2 »

I had just the stock stuff in, and it was doing it, then i refreshed cowpod (for the 5th time today) and it finally worked, im thoroughly confused now


would having 2 different pod mounting programs (podIt and Cowpod) in the MTM2 file cause it?
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Phineus
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Post by Phineus »

Shouldn't matter how many programs you have in the mtm directory.

Coincidentally, you're the second person to get this error in just a few months.

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For what it may be worth, cowpod should prevent saving a bad pod.ini file because it searches for missing pods and will exclude anything it doesn't find. I'd be open to the possibility of a bug but if you only have stock pods then I can't imagine what it might be doing wrong, especially since it's been used for several years without incident.
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Phineus
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Post by Phineus »

When a file in pod.ini cannot be found on the hard drive, you get this
Image
http://cownap.com/~mtmg/errors.cgi?e=1


When you have too many pods in pod.ini, you get this
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http://cownap.com/~mtmg/errors.cgi?e=49


So this is still unknown.
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Slayer
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Post by Slayer »

and I think if u have too many sit files MTM2 simply doesn't load, it hangs as a process.
Image
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Phineus
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Post by Phineus »

If I take a sit file from a track and stick in it a pod by itself, I get an "unable to read level" message. If I add the lvl file, I get an "unable to open vga palette" message.


Here's a question. Where did you get your game. Truth now, please. Without the truth, you could be sending us on wild goose chases. After all, both incidents of this error were cured by redownloading a truck or 'refreshing' cowpod (whatever that means). Anyway, I'm curious if this might not be a source of the game problem. If you don't want to say in the forum, please just pm me with a note, thanks. I'd like to track this down if we can.
Paulcurtis2
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well

Post by Paulcurtis2 »

By George, I figured it out, its the trucks

if i load to many trucks the game wont start, dunno why, all those years of using podmam, i was limited to only 32 or so pods, so i didnt know stuff like that hehe
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Phineus
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Post by Phineus »

I must have just snuck in ahead of you.

How many trucks did you have mounted?
Paulcurtis2
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Post by Paulcurtis2 »

I counted 50 pods, 74 trucks



oh and another problem that im starting to have is the Game sometime doesnt like accepting my keyboard commands when im racing, i use a wireless keyboard and it has brand new batteries in it, so im figuring its the trakcs, but what would cause this


Ive ran this game and MTM1 for 12 years and never had a problem until this week, what gives man
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Teknor
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Post by Teknor »

Sun spots
Paulcurtis2
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Post by Paulcurtis2 »

gotta blame it on somethin huh
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Malibu350
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Post by Malibu350 »

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