Google SketchUp

Homepage: http://www.mtm2.com/BinEdit/
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Cale
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Google SketchUp

Post by Cale »

<a href="http://picasaweb.google.com/lh/photo/nR_fhxdlzxGbf14O95p1Fw?feat=embedwebsite"><img src="http://lh5.ggpht.com/_CapNPuhxgzI/SVa9th8YnII/AAAAAAAACJs/JjS_AuG2IFs/s800/sketchup_dcu.gif.jpg"></a>
<a href="http://picasaweb.google.com/lh/photo/QRkQy3CMGlDf5PtP7yVzhg?feat=embedwebsite"><img src="http://lh4.ggpht.com/_CapNPuhxgzI/SVa9uPaFsaI/AAAAAAAACJ0/S-z8IzbUFxc/s800/sketchup_dcu1.gif.jpg"></a>

As you can see, I've been playing around with the newest version of Google SketchUp. I'm using my "hometown" arena for Monster Jam, the DCU Center (nee Worcester Centrum) (or as Google puts it, Wocester Centrum) as a means to learn it. I'm starting to figure out how the push/pull geometry system works, and how I can work with it rather than against it. As you can see, the results are actually pretty impressive - I believe any schmuck could do what I have done so far.

Now, as to MTM2, up until recently SketchUp was a no-go. Unless you put down the money for the Pro version, you could only save as the program's proprietary format or as a KMZ file for Earth. But, some searching has found a Ruby script which runs within the program to export models as the BinEdit-friendly OBJ: http://sketchuptips.blogspot.com/2007/01/wavefront-obj-exporter.html. Suddenly, it becomes a great program for doing buildings, arenas, simple vehicles and other scenery objects, not to mention some basic truck parts, and I can think of some ways to make a truck chassis with it. Truck bodies may be out of reach, though (gotta experiment more). Just create, export as OBJ, import into BE, resize as necessary, texture map, and save as a BIN. This makes SketchUp yet another option for modelers, and one that so far I feel has a distinct advantage over Anim8tor, zMod, and BE for certain types of model.
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Kouvre
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Post by Kouvre »

This is why Google is worth billions of dollars, people... :D
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OLD_YoMega
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Post by OLD_YoMega »

I like Zmod, although that looks sweet too.. :)
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Roadknight
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Post by Roadknight »

If you ask me Google isn't worth a penny.
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Cale
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Post by Cale »

<a href="http://picasaweb.google.com/lh/photo/mGwJImlILKTvdMW0DlRDog?feat=embedwebsite"><img src="http://lh3.ggpht.com/_CapNPuhxgzI/SVrnmcaj9AI/AAAAAAAACKU/0G4cYWQPMcI/s800/sketchup_chevy.gif.jpg"></a>

;)
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Malibu350
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Post by Malibu350 »

Good stuff Cale.. Thanks :)
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Cale
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Post by Cale »

Finally figured out how to go about making a truck body in SketchUp. It's like doing one in zMod, but easier in that it automatically makes faces, and harder in that it needs a 4-window view layout (top, side, front, 3d).

Image

[yep]
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Phineus
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Post by Phineus »

wow! very nice.
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OLD_YoMega
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Post by OLD_YoMega »

Awesome. Wonder if google has plans to make it for windows mobile 5 and 6?
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Kmaster
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Post by Kmaster »

Image
I've been using SketchUp for my models for Lagmania (I got the pro version err somewhere) The OBJ converter is very well done. The only thing I have to do in binedit is texture mapping.

Yes, I suck at 3D modeling but I'm learning, I've tried Milkshape too and I have to say this thing is the easiest 3D modeling program ever made.
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Cale
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Post by Cale »

Image

One of the benefits of SketchUp is how easy it is to massage the geometry. Something not look quite right? Delete some edges and add new ones in, or simply move a vertex (holding left, right, or up while doing so constricts movement to the green, red, and blue axis respectively). The way to think with making truck bodies is to do it like zMod, just moving points individually.
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Cale
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Post by Cale »

Image

Still a bit of tweaking (wheel cut sizes, mostly), but it's pretty much at the texturing stage, so it'll be about a month lol. Vert count is a respectable 247 without an inner body, so I'm pleased so far. The SketchUp model will eventually be used for my "Super Stock" idea as well, but I want to get this out first and I still need to figure out how I want to handle chassis textures for that project.
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Post by N_Gage_18 »

What kind of body is that going to be, Cale?
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TlathamXmahtalT
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Post by TlathamXmahtalT »

PM Customs wrote:What kind of body is that going to be, Cale?


Looks like a Chevy.
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Post by Sewilo »

It will be a Raptor.
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Post by N_Gage_18 »

"Slaps Head" Aw', dang! I can't believe I didn't see it! I thought it was going to be a GMC!
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Post by N_Gage_18 »

Does anyone know how to use the obj converter? I just downloaded it but can't figure out what to do with it.
Admin of the MTM2 Draggers facebook page, find it here!
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Nat Gage (She/They, pls)
I used to be PM Customs but now I'm taking meds for that ;)
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Post by N_Gage_18 »

Does anyone know how to use the obj converter? I just downloaded it but can't figure out what to do with it.

EDIT: o.k., I found out how to use it, but how do I get the models to open in Bin-Edit?
Admin of the MTM2 Draggers facebook page, find it here!
https://m.facebook.com/groups/337032006 ... =bookmarks

Nat Gage (She/They, pls)
I used to be PM Customs but now I'm taking meds for that ;)
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Kmaster
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Post by Kmaster »

file>import>wavefront
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Post by N_Gage_18 »

Thanks, Kmaster!
Admin of the MTM2 Draggers facebook page, find it here!
https://m.facebook.com/groups/337032006 ... =bookmarks

Nat Gage (She/They, pls)
I used to be PM Customs but now I'm taking meds for that ;)
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