Stock Tire Replacement?

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white2098
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Stock Tire Replacement?

Post by white2098 »

A fellow member mentioned the other day that he had been looking for a good tire replacement for stock tires. I was wondering if it would be worth my time to do a "truck3.pod" or something like that with the SIR tires I recently made.

Here's a shot of Wildfoot with the new tires next to the old ones:

Image
Image

I'm still not 100% go on this, but if it is something people would want to have for online racing and whatnot, plead here [;)]
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OLD_YoMega
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Post by OLD_YoMega »

I compared the size in zmod, tires side by side, and Jammer brought up a point; less ground clearence. To me, the only way we would know if thats a true factor is by actually testing them.
Image
Its close, so i dont see too much of an issue.
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OLD_Jammer
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Post by OLD_Jammer »

Just an observation. I like those seeing them on the 2 trucks.
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white2098
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Post by white2098 »

I can just resize the tire to make things easier.
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OLD_YoMega
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Post by OLD_YoMega »

If these tires gonna be used for your dragging replicas then leave them. In truth all we need is a decent test, then we will see how they handle.
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Nascarfan15
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Post by Nascarfan15 »

those look cool but would we be able to use em in sp's tourneys and other tourneys? :?
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white2098
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Post by white2098 »

That's pretty much the questions I'm asking. I don't want to make a big deal out of it, just seeing if you guys wanted an 'option 2' for online racing. I wouldn't overwrite the other pod, I'd just make a new one so you could chose between the two in game.
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OLD_YoMega
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Post by OLD_YoMega »

If the lap times are the same, and i cant see why they wouldnt be, i'd use them.
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ch_2005
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Post by ch_2005 »

I think adding more attractive tires to the next fixall would be a good idea. I actually made my own stock-tire replacement since I use Wildfoot for online racing and prefer the slick tires you guys make these days.

The tire model is purely visual. It has nothing to do with the ride height, handling, steering, or torque of an MTM2 truck. Your laptimes will be the same no matter wha tires you have.

MTM2 doesn't have 'scrape points' for tire models. All tires are assumed to be stock size. Thus, the axel's distance from the ground is a fixed value in mtm2.

If your tire model's radius is too small then it will appear that your truck is floating in the air. If the radius is too big then it will appear that you are driving in deep mud (part of the wheel will stick into the ground).

Examples of trucks with toobig or toosmall tires:
<img src="http://cownap.com/~trucks/P2008/originalbigfoot5singlewheelsbyroadknight.jpg">
<img src="http://cownap.com/~trucks/P2000/acidhovertruckbymegaman.jpg">
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OLD_YoMega
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Post by OLD_YoMega »

Thanks for info CH. : )
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white2098
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Post by white2098 »

>>The tire model is purely visual. It has nothing to do with the ride height, handling, steering, or torque of an MTM2 truck. Your laptimes will be the same no matter wha tires you have.

Not true completly. Moving the tires on the X axis can greatly affect your vehicles handling.
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Roadknight
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Post by Roadknight »

ch_2005 wrote:<img src="http://cownap.com/~trucks/P2000/acidhovertruckbymegaman.jpg">


Erm... That doesn't have any tires at all.

BTW, which track was that screenshot taken on?
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Kmaster
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Post by Kmaster »

lol that's farm road. and that's acid hover truck

http://mtm2.com/~trucks/trucks.cgi?sear ... r&truck=on
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TlathamXmahtalT
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Post by TlathamXmahtalT »

ch_2005 wrote:<img src="http://cownap.com/~trucks/P2008/originalbigfoot5singlewheelsbyroadknight.jpg">


What is that track CH?
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Roadknight
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Post by Roadknight »

TlathamXmahtalT wrote:
ch_2005 wrote:<img src="http://cownap.com/~trucks/P2008/originalbigfoot5singlewheelsbyroadknight.jpg">


What is that track CH?


Dennis arena.
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TlathamXmahtalT
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Post by TlathamXmahtalT »

Thanks.
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Roadknight
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Post by Roadknight »

And oh boy is that the laziest job of a replica I've ever made.
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Post by TlathamXmahtalT »

>>>>Not true completly. Moving the tires on the X axis can greatly affect your vehicles handling.

He's just talking about the tire itself, and not editing the stats in BINEdit (Or NotePad).

However, if you DO move the tire (& Body, Shocks, Axels, etc.) up in the model editing screen (The Translate Model Option), it can be seen above ground.
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