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trainboy Member

Joined: 03 Aug 2007 Posts: 104 Location: Baytown, TX
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Phineus Glow Ball

Joined: 02 Feb 1999 Posts: 993
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Posted: Sat Nov 14, 2009 8:38 pm Post subject: |
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| Models have no *.bin file extension. I have been trying to get people to pay attention to this problem for years but very few people take heed. So, all tracks that are constructed this way, in the past and in the future, will be deleted. |
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trainboy Member

Joined: 03 Aug 2007 Posts: 104 Location: Baytown, TX
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Posted: Sat Nov 14, 2009 9:25 pm Post subject: |
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| how do I know which files don't have a .bin on them? |
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Phineus Glow Ball

Joined: 02 Feb 1999 Posts: 993
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Posted: Sun Nov 15, 2009 4:14 am Post subject: |
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| Traxx and podview show file names. |
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levi Member

Joined: 26 Oct 2005 Posts: 257 Location: rye texas
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Posted: Sun Nov 15, 2009 12:46 pm Post subject: |
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It's me again Phin. I don't understand what he's saying about no bin file extension. Do my tracks have this problem. Or are they alright? _________________ I'm a Fast Lappin Ignorant Fool.
A.K.A. (The Shenandoah Kid) 1:57.94 |
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Phineus Glow Ball

Joined: 02 Feb 1999 Posts: 993
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Posted: Sun Nov 15, 2009 7:36 pm Post subject: |
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I have most of the tracks with this problem noted. I think yours are okay.
The problem and solution are well known, so there's no excuse.
http://cownap.com/~mtmg/folderoptionsxp.shtml |
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OLD_YoMega Member

Joined: 06 Jul 2007 Posts: 234
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Posted: Sun Nov 15, 2009 11:14 pm Post subject: |
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My question is what's the error(s) it cuases if the extensions aren't shown? _________________ Good one, Genius. |
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Phineus Glow Ball

Joined: 02 Feb 1999 Posts: 993
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Kmaster Misfit

Joined: 10 Oct 2003 Posts: 1165 Location: Valparaíso, Chile.
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DaveTheSmasher Member

Joined: 19 Mar 2005 Posts: 125 Location: Coventry, Rhode Island
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Posted: Tue Nov 24, 2009 7:36 pm Post subject: |
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Very easy to switch the extensions on. Folder options, View Tab, Uncheck the hide extensions for known file types box and click apply. Simple as that.
As a veteran track designer it's a pain in the nether regions to extract somebodies work to use textures or models whether it be to assist in a build or use them for my owner personal designs to see extensions were left off and having to hand rename the files with a .bin extension to allow them to show up in Bin Edit or Traxx. When I first was met with an issue like this I would get model errors in game and in Traxx and couldn't figure out why until I noticed for that particular track extensions were turned off when I went to the model folder or model box in Traxx.
It's a really simple fix and I have to applaud Phin's efforts in getting people to change their habits with this issue. It is crucial to get everyone on the same page so that this game may continue to live long and prosper!!!  _________________ Dave Collard- Administrator of www.mtm2draggers.net |
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TlathamXmahtalT Member

Joined: 08 Jun 2008 Posts: 754 Location: In BinEdit, using YOUR models.
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Posted: Sun Nov 29, 2009 11:25 am Post subject: |
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| DaveTheSmasher wrote: |
| It's a pain in the nether regions to extract somebodies work to use textures or models whether it be to assist in a build or use them for my owner personal designs to see extensions were left off and having to hand rename the files with a .bin extension to allow them to show up in Bin Edit or Traxx. |
Amen. But yeah, I know how to fix it too  _________________
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Kmaster Misfit

Joined: 10 Oct 2003 Posts: 1165 Location: Valparaíso, Chile.
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Posted: Mon Jan 04, 2010 8:28 am Post subject: |
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| DaveTheSmasher wrote: |
| to see extensions were left off and having to hand rename the files with a .bin extension |
PS: You can always use
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cd models
ren *.* *.bin |
in the command line editor to rename those _________________ -Kmaster
Kmaster's House of Wicked Awesomeness
MTM2 Wiki at MTM2.com
Team OLD |
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Phineus Glow Ball

Joined: 02 Feb 1999 Posts: 993
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Posted: Tue Jan 05, 2010 8:00 pm Post subject: |
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| if the file already has a *.bin extension, then you get file.bin.bin. To fix that use ren *. *.bin but even if you do that, then you cannot clone cleanly, which is what dave was talking about. |
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