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NKAc_Street Member
Joined: 27 Jan 2003 Posts: 64
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Posted: Sun Mar 14, 2010 8:02 pm Post subject: New MTM2 Track STGMX1 |
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Thought I'd make an MTM2 track, nothing fancy, just a good racing line (IMO). It is a remake of my EVO2 track of the same name as far as
the racing line and textures are concerned. I haven't had much luck yet in converting my evo2 models over to mtm2 so I used models from MTMG and Malibu350's site. Thanks for still having all this available over the years.
Here is the link, check it out if you like.
http://mtm2.com/~tracks/details.cgi?t=5444 |
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CLC Member

Joined: 26 May 2009 Posts: 16
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Posted: Tue Mar 16, 2010 3:00 pm Post subject: |
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hey street, i wanted to race on your new track, but am getting this error, is it just something im doing wrong?
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NKAc_Street Member
Joined: 27 Jan 2003 Posts: 64
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Posted: Tue Mar 16, 2010 7:34 pm Post subject: |
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| I'm not sure, that texture is one I recolored so I will see what I can find out. |
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NKAc_Street Member
Joined: 27 Jan 2003 Posts: 64
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Posted: Tue Mar 16, 2010 9:23 pm Post subject: |
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CLC, try redownloading if you haven't already, I am not sure why that error would occur.
I used flyrawgui to convert an existing tent texture so I could make a different color and used also to convert is back to a raw and renamed it. Then I used the memedre texture replacer on the renamed bin.
If redownloading does not fix it, I will simply delete that model , use the original bin and make a new pod and see if that fixes the problem, if it does then I'll upload that and phin or whoever maintains the tracks here can just delete the other one. |
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Kmaster Misfit

Joined: 10 Oct 2003 Posts: 1160 Location: Valparaíso, Chile.
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Kmaster Misfit

Joined: 10 Oct 2003 Posts: 1160 Location: Valparaíso, Chile.
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CLC Member

Joined: 26 May 2009 Posts: 16
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Posted: Tue Mar 16, 2010 11:02 pm Post subject: |
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| Thx for replying Streets, I seen snowman on earlier and asked him about it, he said his works with no probs, so i downloaded again, and get same error, i tried it w/o computer trucks, still get the error, i tried it in different settings...like clear sky, dusk, clowdy, and still get the message, im using a glide wrapper, maybe thats why ? |
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Phineus Glow Ball

Joined: 02 Feb 1999 Posts: 991
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Posted: Wed Mar 17, 2010 1:55 am Post subject: |
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Re-download the track... the error should be gone. Note. using this pod 'may' give the different track version if people still use the original pod.
(Sorry, I linked up the review and took the pic in trackview, then the server went out and I never got the chance to run it in game. The error was in a bad texture replacement - as far as I'm aware, mdmre's utilities don't work on ntfs. We had the same problem with binedit when winxp first came out).
Nice work, Street.
LG4TNT2.BIN |
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Kmaster Misfit

Joined: 10 Oct 2003 Posts: 1160 Location: Valparaíso, Chile.
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Posted: Wed Mar 17, 2010 3:10 am Post subject: |
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hm that explains the random characters at the end of the texture name (in the bin file)
Maybe a VisualBasic 3 (which was desinged for 16 bits programs) problem. but WinPod works fine.
I use BinNamer or a HEX editor like UltraEdit for BIN texture replacement
Nice track by the way. _________________ -Kmaster
Kmaster's House of Wicked Awesomeness
MTM2 Wiki at MTM2.com
Team OLD |
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NKAc_Street Member
Joined: 27 Jan 2003 Posts: 64
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Posted: Wed Mar 17, 2010 7:10 am Post subject: |
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That's the first time I ever used that utility so that makes sense then.
Thanks Phineus and Kmaster. |
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CLC Member

Joined: 26 May 2009 Posts: 16
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Posted: Wed Mar 17, 2010 3:45 pm Post subject: |
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| Phineus wrote: |
| Re-download the track... the error should be gone. LG4TNT2.BIN |
That did it, ty
street, real fun track man, ran it a bunch today as soon as i got home, took me awhile but finally got it under a 2:00 lap time.
1:58.76.... I dont know if i can get it faster then that, but sure did run several laps to get it. hopefully you will be on MTM2/chat soon, we can run some laps together. thx for another fun one to race on.
with a few more laps just now, got it to 1:57.01 and just love the colors on the track, noticed coming from cp 3 to 4 i believe, you can tell by where the train is how good lap your running.
Last edited by CLC on Tue Mar 30, 2010 6:04 pm; edited 1 time in total |
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Sky Member
Joined: 02 Nov 2002 Posts: 122
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Posted: Fri Mar 19, 2010 7:48 pm Post subject: |
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I'd like to run it sometime too. Pop into the mtms/chat once in a while and I;d be happy to run it with you.
Or PM me for my MSN name and we can IP it with a few others |
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Sky Member
Joined: 02 Nov 2002 Posts: 122
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Posted: Mon Mar 22, 2010 1:34 am Post subject: |
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I downloaded the new version and came up with an error I have receivd on a few other add on tracks too (error message below). Maybe this is a problem on my end? If so, let me know what i am missing. I'd love to run this.
CRace:: init-Unable to pen .Sit
File D:METAL\CRUSH2\core\RACE.CPP
Line 243
I could not find this error in the error listing at cownap/mtmg.com |
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Phineus Glow Ball

Joined: 02 Feb 1999 Posts: 991
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Posted: Mon Mar 22, 2010 2:16 am Post subject: |
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> http://cownap.com/~mtmg/errors.cgi?e=6 Unable to open SIT file
I'm not confident about the proposed solution, but you never know.
STGMX1.pod exact file size: 6.46 MB (6,776,343 bytes) |
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anarchyxf36 Member

Joined: 18 Mar 2010 Posts: 132 Location: Pennsylvania
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Posted: Mon Mar 22, 2010 2:48 am Post subject: |
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the bad texture size error means that when you put the .pod together its missing that specific texture for a certain model it's trying to render. I ran into this problem when i actually started beta testing my first track YEAAAAAARS ago. The way to fix it is to find the missing texture and just re-pod the track with the included missing texture. N-E-WAAAAYz hope that this helps. _________________ No Rules, No Limits, No Fear!!!
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Kmaster Misfit

Joined: 10 Oct 2003 Posts: 1160 Location: Valparaíso, Chile.
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Phineus Glow Ball

Joined: 02 Feb 1999 Posts: 991
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Posted: Mon Mar 22, 2010 3:57 pm Post subject: |
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LOL, I'm starting to feel sorry for Street's poor old new track.
7a4403f01673ce0d1f46ec9fa97cc0d8 *STGMX1.pod
157ca3636108b8724e0a55b9770dccf0 *STGMX1.zip Don't expect that for the other five thousand ;-) |
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NKAc_Street Member
Joined: 27 Jan 2003 Posts: 64
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Posted: Mon Mar 22, 2010 7:26 pm Post subject: |
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| LOL, well I have no way to know what to do because I haven't had a problem 1 with it. |
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CLC Member

Joined: 26 May 2009 Posts: 16
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Posted: Thu Apr 01, 2010 8:06 am Post subject: |
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we was talking about this track online, so we raced it, have to tell ya Street, we had a blast, SLO_Muddd comes up with a 1:53.77 and that was fast, well after a few more rounds, SLO_Hotshoe goes bezerk...hehe, ... and finds a 1:51.85
I can tell ya Street, this track made alot of peeps happy playing it, sure is fun, just as i imagined it would be online, and we played it a bunch of laps, and wanted more.
Great Job on this very fine layout, Great track!!
TY |
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OLD_YoMega Member

Joined: 06 Jul 2007 Posts: 233
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Posted: Thu Apr 01, 2010 12:05 pm Post subject: |
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This track is fun Street. Bit rougher then expected, but that means a new challenge. 8 laps down on it and I'm running 1:57.01 PB, consistent 1:57's. Nice track bro. Had fun for the 8 laps I ran on it, and hopefully be down to 1:51's with Hotshoe soon.
Its in my favorites list. _________________ Good one, Genius. |
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