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New MTM2 Track STGMX1
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NKAc_Street
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Joined: 27 Jan 2003
Posts: 64

PostPosted: Sun Mar 14, 2010 8:02 pm    Post subject: New MTM2 Track STGMX1 Reply with quote

Thought I'd make an MTM2 track, nothing fancy, just a good racing line (IMO). It is a remake of my EVO2 track of the same name as far as
the racing line and textures are concerned. I haven't had much luck yet in converting my evo2 models over to mtm2 so I used models from MTMG and Malibu350's site. Thanks for still having all this available over the years.

Here is the link, check it out if you like.

http://mtm2.com/~tracks/details.cgi?t=5444
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CLC
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Joined: 26 May 2009
Posts: 16

PostPosted: Tue Mar 16, 2010 3:00 pm    Post subject: Reply with quote

hey street, i wanted to race on your new track, but am getting this error, is it just something im doing wrong?

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NKAc_Street
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Joined: 27 Jan 2003
Posts: 64

PostPosted: Tue Mar 16, 2010 7:34 pm    Post subject: Reply with quote

I'm not sure, that texture is one I recolored so I will see what I can find out.
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NKAc_Street
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Joined: 27 Jan 2003
Posts: 64

PostPosted: Tue Mar 16, 2010 9:23 pm    Post subject: Reply with quote

CLC, try redownloading if you haven't already, I am not sure why that error would occur.

I used flyrawgui to convert an existing tent texture so I could make a different color and used also to convert is back to a raw and renamed it. Then I used the memedre texture replacer on the renamed bin.

If redownloading does not fix it, I will simply delete that model , use the original bin and make a new pod and see if that fixes the problem, if it does then I'll upload that and phin or whoever maintains the tracks here can just delete the other one.
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Kmaster
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Joined: 10 Oct 2003
Posts: 1160
Location: Valparaíso, Chile.

PostPosted: Tue Mar 16, 2010 10:18 pm    Post subject: Reply with quote

Alright I'll download it now

Edit: Says bad texture size error or something.
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Kmaster
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Location: Valparaíso, Chile.

PostPosted: Tue Mar 16, 2010 10:26 pm    Post subject: Reply with quote

http://cownap.com/~mtmg/errors.cgi?e=50
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CLC
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Joined: 26 May 2009
Posts: 16

PostPosted: Tue Mar 16, 2010 11:02 pm    Post subject: Reply with quote

Thx for replying Streets, I seen snowman on earlier and asked him about it, he said his works with no probs, so i downloaded again, and get same error, i tried it w/o computer trucks, still get the error, i tried it in different settings...like clear sky, dusk, clowdy, and still get the message, im using a glide wrapper, maybe thats why ?
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Phineus
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Joined: 02 Feb 1999
Posts: 991

PostPosted: Wed Mar 17, 2010 1:55 am    Post subject: Reply with quote

Re-download the track... the error should be gone. Note. using this pod 'may' give the different track version if people still use the original pod.

(Sorry, I linked up the review and took the pic in trackview, then the server went out and I never got the chance to run it in game. The error was in a bad texture replacement - as far as I'm aware, mdmre's utilities don't work on ntfs. We had the same problem with binedit when winxp first came out).

Nice work, Street.


LG4TNT2.BIN
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Kmaster
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PostPosted: Wed Mar 17, 2010 3:10 am    Post subject: Reply with quote

hm that explains the random characters at the end of the texture name (in the bin file)
Maybe a VisualBasic 3 (which was desinged for 16 bits programs) problem. but WinPod works fine.
I use BinNamer or a HEX editor like UltraEdit for BIN texture replacement
Nice track by the way.
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NKAc_Street
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Joined: 27 Jan 2003
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PostPosted: Wed Mar 17, 2010 7:10 am    Post subject: Reply with quote

That's the first time I ever used that utility so that makes sense then.

Thanks Phineus and Kmaster.
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CLC
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Joined: 26 May 2009
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PostPosted: Wed Mar 17, 2010 3:45 pm    Post subject: Reply with quote

Phineus wrote:
Re-download the track... the error should be gone. LG4TNT2.BIN


That did it, ty

street, real fun track man, ran it a bunch today as soon as i got home, took me awhile but finally got it under a 2:00 lap time.
1:58.76.... I dont know if i can get it faster then that, but sure did run several laps to get it. hopefully you will be on MTM2/chat soon, we can run some laps together. thx for another fun one to race on.

with a few more laps just now, got it to 1:57.01 Smile and just love the colors on the track, noticed coming from cp 3 to 4 i believe, you can tell by where the train is how good lap your running.


Last edited by CLC on Tue Mar 30, 2010 6:04 pm; edited 1 time in total
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Sky
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Joined: 02 Nov 2002
Posts: 122

PostPosted: Fri Mar 19, 2010 7:48 pm    Post subject: Reply with quote

I'd like to run it sometime too. Pop into the mtms/chat once in a while and I;d be happy to run it with you.
Or PM me for my MSN name and we can IP it with a few others
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Sky
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Joined: 02 Nov 2002
Posts: 122

PostPosted: Mon Mar 22, 2010 1:34 am    Post subject: Reply with quote

I downloaded the new version and came up with an error I have receivd on a few other add on tracks too (error message below). Maybe this is a problem on my end? If so, let me know what i am missing. I'd love to run this.


CRace:: init-Unable to pen .Sit

File D:METAL\CRUSH2\core\RACE.CPP

Line 243

I could not find this error in the error listing at cownap/mtmg.com
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Phineus
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Joined: 02 Feb 1999
Posts: 991

PostPosted: Mon Mar 22, 2010 2:16 am    Post subject: Reply with quote

> http://cownap.com/~mtmg/errors.cgi?e=6 Unable to open SIT file

I'm not confident about the proposed solution, but you never know.

STGMX1.pod exact file size: 6.46 MB (6,776,343 bytes)
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anarchyxf36
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Joined: 18 Mar 2010
Posts: 132
Location: Pennsylvania

PostPosted: Mon Mar 22, 2010 2:48 am    Post subject: Reply with quote

the bad texture size error means that when you put the .pod together its missing that specific texture for a certain model it's trying to render. I ran into this problem when i actually started beta testing my first track YEAAAAAARS ago. The way to fix it is to find the missing texture and just re-pod the track with the included missing texture. N-E-WAAAAYz hope that this helps.
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Kmaster
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Joined: 10 Oct 2003
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Location: Valparaíso, Chile.

PostPosted: Mon Mar 22, 2010 8:29 am    Post subject: Reply with quote

Phineus wrote:
> http://cownap.com/~mtmg/errors.cgi?e=6 Unable to open SIT file

I'm not confident about the proposed solution, but you never know.

STGMX1.pod exact file size: 6.46 MB (6,776,343 bytes)


a md5 hash would be usefull
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Phineus
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Joined: 02 Feb 1999
Posts: 991

PostPosted: Mon Mar 22, 2010 3:57 pm    Post subject: Reply with quote

LOL, I'm starting to feel sorry for Street's poor old new track.
    7a4403f01673ce0d1f46ec9fa97cc0d8 *STGMX1.pod
    157ca3636108b8724e0a55b9770dccf0 *STGMX1.zip 
Don't expect that for the other five thousand ;-)
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NKAc_Street
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Joined: 27 Jan 2003
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PostPosted: Mon Mar 22, 2010 7:26 pm    Post subject: Reply with quote

LOL, well I have no way to know what to do because I haven't had a problem 1 with it.
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CLC
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Joined: 26 May 2009
Posts: 16

PostPosted: Thu Apr 01, 2010 8:06 am    Post subject: Reply with quote

we was talking about this track online, so we raced it, have to tell ya Street, we had a blast, SLO_Muddd comes up with a 1:53.77 and that was fast, well after a few more rounds, SLO_Hotshoe goes bezerk...hehe, ... and finds a 1:51.85

I can tell ya Street, this track made alot of peeps happy playing it, sure is fun, just as i imagined it would be online, and we played it a bunch of laps, and wanted more.

Great Job on this very fine layout, Great track!!

TY
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OLD_YoMega
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Joined: 06 Jul 2007
Posts: 233

PostPosted: Thu Apr 01, 2010 12:05 pm    Post subject: Reply with quote

This track is fun Street. Bit rougher then expected, but that means a new challenge. 8 laps down on it and I'm running 1:57.01 PB, consistent 1:57's. Nice track bro. Had fun for the 8 laps I ran on it, and hopefully be down to 1:51's with Hotshoe soon.

Its in my favorites list.
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