Reviewing Slayers Rooftop Nightmare by Kmaster

Downloads: www.mtm2.com/MTM2/Tracks/tracks.php
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Slayer
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Reviewing Slayers Rooftop Nightmare by Kmaster

Post by Slayer »

http://mtm2.com/~tracks/details.cgi?t=5306

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I gotta say I really like this track. As an alpha track, there is very few bugs. A couple of ground to ground box snags, and the last few jumps require you to back up and take a run at it. But other than that, its a great track and a good challenge.

The textures are fairly good and the landscape is just right to feel artificial as driving on a roof should. The scenery is a bit sparse when you are on top of the roof but that is acceptable, though maybe a few antennas and satellite dishes that we could knock over would be cool.

My best time was pretty awful however, I may need to run it again with Med suspension.
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Kmaster
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Post by Kmaster »

Thanks for the review, kinda late tho, but better later than never!

Yeah, some satellite dishes would fit perfectly in the track.
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Post by N_Gage_18 »

I got to cp 13 and gave up. My time when I quit was about 7 minutes even. [bump] It's an awesome track, just too difficult for me really!
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Post by Slayer »

Kmaster wrote:Thanks for the review, kinda late tho, but better later than never!

Yeah, some satellite dishes would fit perfectly in the track.
Took me a long time to have my work laptop available to play it on, its the only machine I have that can play mtm2.
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Post by Slayer »

PM Customs wrote:I got to cp 13 and gave up. My time when I quit was about 7 minutes even. [bump] It's an awesome track, just too difficult for me really!
Some of them require you to back up and take a run at them. This is something I hope kmaster can adjust.
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Post by Roadknight »

Slew mode FTW :P
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Post by Slayer »

Slew mode?
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Kmaster
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Post by Kmaster »

You can't slew in multiplayer tho! :P

Maybe if this track gets more interest from MTMers... I'll go back to track making and finish this one
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Post by Slayer »

hard for it to get interest if it is unfinished. You need to finish it dude :)
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Post by Slayer »

Any updates to this track Kmaster?
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Kmaster
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Post by Kmaster »

As I said after releasing Enocell City 2 in the mtm2.com chat, I think I'm done with track making. Of course, if I find anything interesting and new, I may go back and make a new one, but as for normal circuit-rally tracks I'm done. Not because I leaving this game or something like that, it is just that I dont have the time I used to, with college, work, homework and ya know what else.
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Post by Slayer »

Can you pass the track to someone else to finish?
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Kmaster
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Post by Kmaster »

Sure, anyone is entitled to modify and update the track under CC BY NC SA 3. Use the original SIT file to make a TXX file (with traxx's tracked2 track cloning function), because I lost the original traxx file.
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