I have no idea about the invalid face type, but I'm guessing it was a memory error or just one of those bugs. Textures mapped to the edge don't work... 2 pixels, I think, so that's explainable and repeatable.
-Angus
Keep on truckin!
Search found 63 matches
- Sun Dec 14, 2003 2:15 am
- Forum: BinEdit
- Topic: Repost : Invalid face types and other strangeness
- Replies: 1
- Views: 7987
- Thu Aug 23, 2001 2:06 pm
- Forum: BinEdit
- Topic: Binedit 1.02, release 21
- Replies: 18
- Views: 31102
- Tue Aug 21, 2001 9:17 am
- Forum: BinEdit
- Topic: Binedit 1.02, release 21
- Replies: 18
- Views: 31102
- Fri Aug 10, 2001 12:45 pm
- Forum: BinEdit
- Topic: BINedit/NT/ME/2000
- Replies: 20
- Views: 37067
- Thu Aug 09, 2001 11:39 am
- Forum: BinEdit
- Topic: BINedit/NT/ME/2000
- Replies: 20
- Views: 37067
- Sat Aug 04, 2001 10:31 am
- Forum: General Discussion
- Topic: Ultimate Monster truck game?
- Replies: 7
- Views: 14714
Went on it again, with D_O this time. Actually, I went alone, because our combined weight is way too high. It was a real blast, and I managed to get 'er upside down a few times http://mtm2.com/~forum/pages/smile.gif
A rather disgusting note: The entire thing stank of vomit, and there were stains ...
A rather disgusting note: The entire thing stank of vomit, and there were stains ...
- Wed Aug 01, 2001 9:42 am
- Forum: Utility Talk
- Topic: inside pods: edit the .SIT, tweak your options, etc.
- Replies: 39
- Views: 145269
- Wed Aug 01, 2001 9:33 am
- Forum: BinEdit
- Topic: EZBin help
- Replies: 1
- Views: 7330
- Mon Jul 30, 2001 2:09 pm
- Forum: BinEdit
- Topic: BINedit for Windows NT
- Replies: 9
- Views: 18194
Yes Dave, I'm talking about the redraw time. I've done a fair bit of graphics work myself, and most of my stuff used at least one offscreen buffer to draw to for each update. My thought is that if OP doesn't release his old buffer handles, each one would take up a bit of memory. Using Norton System ...
- Sun Jul 29, 2001 10:13 am
- Forum: BinEdit
- Topic: BINedit for Windows NT
- Replies: 9
- Views: 18194
- Sat Jul 28, 2001 12:28 pm
- Forum: BinEdit
- Topic: BINedit for Windows NT
- Replies: 9
- Views: 18194
Good stuff, Dave!
I have no idea about the NT leaks, but I do know that the memory leak is graphics-related. It's the worst with the 2d views on (I bet it's related to that flicker - allocating a new buffer without releasing an old one?), and pretty much disappears with the 3d only option. It can ...
I have no idea about the NT leaks, but I do know that the memory leak is graphics-related. It's the worst with the 2d views on (I bet it's related to that flicker - allocating a new buffer without releasing an old one?), and pretty much disappears with the 3d only option. It can ...
- Thu Jul 26, 2001 11:45 am
- Forum: General Discussion
- Topic: Ultimate Monster truck game?
- Replies: 7
- Views: 14714
What you're forgetting is just how much fun it is to do wheelies, go up or down hills, and get 'er upside down. Just before our ride was up, I was frantically trying to flip it over. It's a tad odd, because there's a button on the side of the steering wheel that both takes over the driving duties ...
- Mon Jul 23, 2001 2:08 pm
- Forum: General Discussion
- Topic: What's up with the main mtm bbs ?
- Replies: 18
- Views: 33805
I was wondering that myself. Message #1, written July 23, 2001 by SolarDog, linked twice. Yep, that's a nice, good-workin' board.
-Angus
Keep on truckin!
http://angus.karf.net/
[img]http://angus.karf.net/smsmash.gif"%20width=75%20height=75%20alt="Angus's%20Smiley%20Smasher[/img]
-Angus
Keep on truckin!
http://angus.karf.net/
[img]http://angus.karf.net/smsmash.gif"%20width=75%20height=75%20alt="Angus's%20Smiley%20Smasher[/img]
- Sun Jul 22, 2001 12:46 pm
- Forum: Truck Making
- Topic: truck painting
- Replies: 2
- Views: 9354
Here we goooooo.......
Sounds to me like you just forgot to download the support files for MDMDRE's programs.
-Angus
Keep on truckin!
http://angus.karf.net/
[img]http://angus.karf.net/smsmash.gif"%20width=75%20height=75%20alt="Angus's%20Smiley%20Smasher[/img]
Sounds to me like you just forgot to download the support files for MDMDRE's programs.
-Angus
Keep on truckin!
http://angus.karf.net/
[img]http://angus.karf.net/smsmash.gif"%20width=75%20height=75%20alt="Angus's%20Smiley%20Smasher[/img]
- Sun May 27, 2001 12:45 pm
- Forum: BinEdit
- Topic: Loch ness monster
- Replies: 7
- Views: 15960
- Sun May 27, 2001 10:16 am
- Forum: BinEdit
- Topic: Loch ness monster
- Replies: 7
- Views: 15960
- Sun May 20, 2001 10:14 am
- Forum: General Discussion
- Topic: Man i hate mornings.....
- Replies: 5
- Views: 12229
- Thu May 17, 2001 1:06 pm
- Forum: General Discussion
- Topic: crushable stuff
- Replies: 7
- Views: 15120
Whoops.... Sorry guys. Use Binedit, like I said, and then the BIN animator of your choice to make the control model.
-Angus
Keep on truckin!
http://angus.karf.net/
[img]http://angus.karf.net/smsmash.gif"%20width=75%20height=75%20alt="Angus's%20Smiley%20Smasher[/img]
-Angus
Keep on truckin!
http://angus.karf.net/
[img]http://angus.karf.net/smsmash.gif"%20width=75%20height=75%20alt="Angus's%20Smiley%20Smasher[/img]
- Thu May 17, 2001 1:04 pm
- Forum: General Discussion
- Topic: Cooperation
- Replies: 14
- Views: 23994
- Wed May 16, 2001 2:22 pm
- Forum: General Discussion
- Topic: Cooperation
- Replies: 14
- Views: 23994
