The whole thing is designed with Future Pinball (www.futurepinball.com), where I used the "Export Blueprint" function with some usual Photoshop magic to use it as a texture. From there, I started modeling different parts based on specifications in Future Pinball (basically, one millimeter equals one foot, making things easy).
Here's a basic pic of the table as it is now. A few models still need some tune-ups.

(The ugly transparent-red thing in the lower left is a jet bumper from the older version of the table/track. It will soon be replaced with the newer, higher-detail version.)
...and a closer view of some of the finer details.

How's this look?

