I'm looking around to get ideas for my newest track. I have a theme, and the terrain is done.
what i am looking for is sharp looking tracks with good model placement, good custom texture work, and a good blend of the models into he track design.
What I am really looking for is cool ideas that have been implemented. There has been a ton of advancements in made in the MTM2 track department. I guess I have my own ideas but would like to see anything I may have missed.
examples, the Godzilla backdrop, ground boxes used to make underwater trcks playable. Chargin falls, californication, caev race, and lupine express are great examples of what can be done. even if the track wasn't finished or was no good to race the ideas are what I am looking for.
Being a track maker I just ant all of the tools and capabilities that are available. Knowing what you can and can't do really helps create a great environment.
So anyone have any more tracks on their list I should check out, or remember any odd ones with some cool effects/ideas?
Thanks in advance ;)
By the way if you have any cool or beat ideas that have not been done, I'd be happy to give them a shot, you are welcome to post those ideas here.
--Sky
looking for innovative/nice looking cutom tracks
- ShadowPrincess
- Gone Walkabout
- Posts: 665
- Joined: Tue Jan 25, 2005 10:35 am
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This one is a rumble however I mention it for you to look at the backdrop.
I was working on the graphic when I had this idea for a medievil rumble. It has ramps that are easy to get up on without too much time wasted, made of swords, a clear floor (so the graphic could be seen underneath setting the mood) large enough for teams but with an edge you could clearly see, matching the theme. I wanted it so that if you were lag shot you would not be put out of a tournament, therefore the walls needed to be just right - for the most part the slope on the wall has worked well.
Important also was the backdrop, I wanted one in this theme. I enlisted Phins help and this was the final result. I think he did a fantastic job on this backdrop. Check it out
I was working on the graphic when I had this idea for a medievil rumble. It has ramps that are easy to get up on without too much time wasted, made of swords, a clear floor (so the graphic could be seen underneath setting the mood) large enough for teams but with an edge you could clearly see, matching the theme. I wanted it so that if you were lag shot you would not be put out of a tournament, therefore the walls needed to be just right - for the most part the slope on the wall has worked well.
Important also was the backdrop, I wanted one in this theme. I enlisted Phins help and this was the final result. I think he did a fantastic job on this backdrop. Check it out
Tournament Host:
MTM2
http://www.mtm2tournaments.com
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Evo1
http://www.evo1online.com
MTM2
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http://www.mtm2online.com
Evo1
http://www.evo1online.com
- anarchyxf36
- Member
- Posts: 184
- Joined: Thu Mar 18, 2010 1:36 am
- Location: Wapwallopen, PA.
Into The Renaissance
http://mtm2.com/~tracks/details.cgi?t=1212
Re-worked into The Tale of Sir Robin
http://mtm2.com/~tracks/details.cgi?t=5410
Ragin' Cajun - check out the swamp boats (with sound turned on)
http://mtm2.com/~tracks/details.cgi?t=3887
http://mtm2.com/~tracks/details.cgi?t=1212
Re-worked into The Tale of Sir Robin
http://mtm2.com/~tracks/details.cgi?t=5410
Ragin' Cajun - check out the swamp boats (with sound turned on)
http://mtm2.com/~tracks/details.cgi?t=3887
- Kmaster
- MTM2 Engineer
- Posts: 1370
- Joined: Fri Oct 10, 2003 6:19 pm
- Location: Valparaíso, Chile.
- Contact:
you can use GOLD modeSky wrote:I'll have to dig up that program to run the rumbles offline so i can look at the others.
http://wiki.mtm2.com/index.php/GOLD_mode
