need face help
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ottobahn@school
need face help
i was just wondering is there a way to detach 1 face from another without deleting a face i kknow all the ctrl X stuff but i keep delet...how do u do this does it have 2 do with deleting vertexes?????~O~ andwhen i make a face i cant c it what size would u recomend??(and im fine with maping textures)
Any chance of being more specific? The reason I ask is that faces are not attached to each other. Perhaps a graphic would help illustrate your question.is there a way to detach 1 face from another without deleting a face
lol, look in the mirror. No, but seriously. Are you adding faces to existing models or starting from scratch. If from scratch, then try the zoom to fit option in the menu. If adding to a model, check the scaling (ie math and geometry) reminders in the binedit section. Remember, faces are visible from one side only. You may have to turn it around to see the other side.when i make a face i cant c it
I think what he means is to 'cut' one face of the model and save it as a seperate BIN to put on another model - not ctrlx which deletes the face! not sure but thats what i think
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---> HAC-MAN
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ottobahn@school
and the winner is angus
yah its 4 fiber glass but i already know how 2 remove windows and stuff so im fane with that its just say u got 2 tryangles \//\ and u wanted 2 detach them like this \/ /\ how would u do that?????.... i think im getting better with adding faces..yah i wanted 2 start from scratch..remember me 2 months ago..asking how 2 delete face now a wanna make a front end of a 50's ford 100(im using the back of the TRI old chevy)
yah its 4 fiber glass but i already know how 2 remove windows and stuff so im fane with that its just say u got 2 tryangles \//\ and u wanted 2 detach them like this \/ /\ how would u do that?????.... i think im getting better with adding faces..yah i wanted 2 start from scratch..remember me 2 months ago..asking how 2 delete face now a wanna make a front end of a 50's ford 100(im using the back of the TRI old chevy)There is no way to just pull 2 face's out of a bunch if thats what your trying to do. The vertices used for that face are also used on a conecting face.
What you can do is go to the face you want to move. Hit N & click vertice/set coordinates. Write down all the numbers & repeat until you have the info on all 3. Then click vertice new & put the coordinates in but change x by a few numbers, if the face is on the side of the bin. If its on the front change z & the top change y. Keep the new x all at the same differance. If you add 20 to 1 add 20 to all 3.
Then hit face add & put the new vertice numbers in, clockwise order. The vertices you just added will be the last 3 of the bin. Best way to get their numbers is click vertice/jump to vertice number & put in -5 the hit tab until you get to one of them & click vertice/jump to number & write down that number.
Hope this make sense.
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JNJ's Truckstop <IMG SRC="http://smilecwm.tripod.com/cwm2/puke.gif" border=0>
What you can do is go to the face you want to move. Hit N & click vertice/set coordinates. Write down all the numbers & repeat until you have the info on all 3. Then click vertice new & put the coordinates in but change x by a few numbers, if the face is on the side of the bin. If its on the front change z & the top change y. Keep the new x all at the same differance. If you add 20 to 1 add 20 to all 3.
Then hit face add & put the new vertice numbers in, clockwise order. The vertices you just added will be the last 3 of the bin. Best way to get their numbers is click vertice/jump to vertice number & put in -5 the hit tab until you get to one of them & click vertice/jump to number & write down that number.
Hope this make sense.
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JNJ's Truckstop <IMG SRC="http://smilecwm.tripod.com/cwm2/puke.gif" border=0>