Graphics

mtm2 and other sensible chat
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KneeBreakers
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Posts: 9
Joined: Sat Jan 19, 2002 2:01 pm
Location: Ireland

Graphics

Post by KneeBreakers »

Does anyone know which works best, double buffer or triple buffer. There doesnt seem to be much difference in graphics between the two. They both work but what's the difference?
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Phineus
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Joined: Tue Feb 02, 1999 7:00 pm

Post by Phineus »

http://www.interordi.com/~zoon/various.html

That page compares the various graphic modes. There is no pic for triple buffering, but you can see the direction it goes so it's not hard to imagine.
ZooN
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Post by ZooN »

Oops [(-:]
Here's the new url : [;)]
http://www.interordi.com/zoon/various.html

See you :D
rocketalces
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Location: Switzerland

Post by rocketalces »

It is hardware related. If your graphics card is not designed for, selecting triple buffering may crash your system. Under certain circumstances triple buffering reduces choppiness, but it increases memory requirement.
(the following info is taken from http://www.matrox.com/mga/products/tech ... ary_3d.cfm)

Triple buffering
Triple buffering is a technique of dividing the frame buffer into three areas: two drawing buffers and one display buffer. This allows the application to display a frame of animation from one buffer while drawing the next frame into the other buffer and then start rendering in the third buffer while the other two buffering are still in use, therefore further increasing performance.
Fila (Germany no log)

Post by Fila (Germany no log) »

therefore further increasing performance
And also a better detail. I remember seeing on ZooN's site the example and i tried it on my own hardware and it's true. If you take a look at signs (especially signs in ZooN Kitchen or Kenowhere Co.) you won't see the writing that good but with triple buffer you see it perfectly (more or less).
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