Face Type Game Display

Homepage: http://www.mtm2.com/BinEdit/
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Malibu350
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Face Type Game Display

Post by Malibu350 »

When creating models for use in mtm2 we all know the importance of using the shiney face type on trucks but it is also important to use the proper face types to get the best display results for static model props as well.

For the image below I took three identical models and adjusted their face types in BinEdit accordingly, as noted in the image.

Image

As you can see round or curved models are best suited for the shiney face type as the game treats them differently by blending the face transitions giving a more realistic smooth appearance. Normal MTM face type is best suited to flat or cube shaped models since the game gives them a much better light reflected surface which in turn allows for more texture detail to be displayed.

here's a zoom in shot of the image above.

Remember that you can mix and match face types in different area's on the same model to produce the optimal game display.
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Malibu350
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Post by Malibu350 »

I know this may be common knowledge to most but to those who are new and may not know, never under any circumstance use the 0x11 face type for MTM2 trucks or track prop models.

Image
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Kmaster
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Re-paint!!!!!!!!

Post by Kmaster »

je je ya tengo unas ganas de repintar ese modelo que ya no me aguanto!!!!!!!!!

je je already I have desire of repaint that model that no longer I hold!!!!!!!!!

[:P]
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Kmaster
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Post by Kmaster »

Sorry Malibu350 I believe that debi to say something but prudent with which these saying But what happens it is that it enchants repaint to me


If I write bad it is so that it is translated with Babel Fish

[nyuk]
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Malibu350
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Post by Malibu350 »

Here's a link to that torta truck if you wanted to repaint it.

http://mtm2.com/~trucks/dl.cgi?dl=2254 :)
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Kmaster
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Post by Kmaster »

he he :D

you have calmed my small madnesses , Malibu350

[:P]
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