Well,
I can't seem to get into traxx to the point of finishing a track. It always seems to come up as bits and pieces. I'm sure alot could probably relate.
I have always thought of how cool it would be if a good portion of the community were to paticipate in making a track. Ex: One person starts and then passes it to the next almost as a chain letter, only less annoying of course. I think it'd be interesting to see how it would turn out. You'd be bringing so many different styles and ideas to the table. Another advantage would be how many people veiw it so they could spot minor problems and point them out.
I don't know if it'd ever work, but it was a thought. Share your imput, ideas, ect.
Idea
>> finishing a track.
What's that? Oh.. wait, yeah... I've done that a couple of times!
>> could probably relate.
heh!
Overall... good thoughts Kdawg, a multi-maker track could be fun! There would have to be some initial guidelines to follow for it to work well. It would probably require an opt-in period for people to sign on, then the list would be finalized and it would go into production. To avoid any one causing the whole project to stall there would have to be a rigid timetable. For a good looking track palette there might have to be a fixed pool of models and textures to be used - or at least a requirement that new ones work well with a particular palette. Model and texture counts would have to be distributed fairly. Checkpoints would have to be distributed too, in fact the number of checkpoints a person had would largely determine what they could make. For the sake of practicality I think the focus might be on terrain carving above all else, since that could be merged more seamlessly than anything else, while the overall set of textures and models might be somewhat simple and fit within a certain theme. Enough slots for custom items could be left open for each person to add their own if they like. The terrain itself might have to be spaced out and divided up so that one area is distant enough from another, so that too much wouldn't get crammed into one area and cause performance problems.
That was written presuming that multiple makers would each make their very own section of track, another option might be that makers would consult and overlap on a single area.
Your posting is similar, in a way, to one EmceeMart posted earlier this year (<a href=http://forum.mtm2.com/viewtopic.php?t=2461>here</a>, where the bits and pieces would go), one which I've planned to add a followup to for a long time, and have even though about it in the last couple of weeks. I will do so yet. ;)
>> I have always thought of how cool it would be if a good portion of the community were to participate in making a track.
X-Raid by OLD_mumhra was almost one of those. ;)
What's that? Oh.. wait, yeah... I've done that a couple of times!
>> could probably relate.
heh!
Overall... good thoughts Kdawg, a multi-maker track could be fun! There would have to be some initial guidelines to follow for it to work well. It would probably require an opt-in period for people to sign on, then the list would be finalized and it would go into production. To avoid any one causing the whole project to stall there would have to be a rigid timetable. For a good looking track palette there might have to be a fixed pool of models and textures to be used - or at least a requirement that new ones work well with a particular palette. Model and texture counts would have to be distributed fairly. Checkpoints would have to be distributed too, in fact the number of checkpoints a person had would largely determine what they could make. For the sake of practicality I think the focus might be on terrain carving above all else, since that could be merged more seamlessly than anything else, while the overall set of textures and models might be somewhat simple and fit within a certain theme. Enough slots for custom items could be left open for each person to add their own if they like. The terrain itself might have to be spaced out and divided up so that one area is distant enough from another, so that too much wouldn't get crammed into one area and cause performance problems.
That was written presuming that multiple makers would each make their very own section of track, another option might be that makers would consult and overlap on a single area.
Your posting is similar, in a way, to one EmceeMart posted earlier this year (<a href=http://forum.mtm2.com/viewtopic.php?t=2461>here</a>, where the bits and pieces would go), one which I've planned to add a followup to for a long time, and have even though about it in the last couple of weeks. I will do so yet. ;)
>> I have always thought of how cool it would be if a good portion of the community were to participate in making a track.
X-Raid by OLD_mumhra was almost one of those. ;)
that would be cool.
sections would be best but another option is one person do models another textures another layout and another do terrain - somthing to that effect
but i think each person doing a section would be best
i'd want in on that.
everyone could get a certain section of the map and when you get the track you just add on to the ned - or the beginning
how would we make sure it lines up? - like gets back to the finish.
each person's section could be difined down to where the track will go from and to.
we could randomly give out sections
we would definatly have to stick to one texture set.
models and ground boxe limits are rarely a problem.
who want to organize this?
sections would be best but another option is one person do models another textures another layout and another do terrain - somthing to that effect
but i think each person doing a section would be best
i'd want in on that.
everyone could get a certain section of the map and when you get the track you just add on to the ned - or the beginning
how would we make sure it lines up? - like gets back to the finish.
each person's section could be difined down to where the track will go from and to.
we could randomly give out sections
we would definatly have to stick to one texture set.
models and ground boxe limits are rarely a problem.
who want to organize this?
Keep on MTMing,
CH_2005
<a href="http://ch.mtm2.com/">Visit my site</a>
CH_2005
<a href="http://ch.mtm2.com/">Visit my site</a>
Regarding the feasibility of collaborations, it's a no brainer. Been done countless times.
And zoon left mont gris for us to finish So, really, it all depends on what you want to do. Like most things in mtm2, there's no real limit except your imagination.
- http://mtm2.com/~tracks/tracks.cgi?s=slo+worlds
- http://mtm2.com/~tracks/tracks.cgi?s=arctic+nirvana
- http://mtm2.com/~tracks/tracks.cgi?s=zs+rally
- http://mtm2.com/~tracks/tracks.cgi?s=certifiably+crazy
- http://mtm2.com/~tracks/tracks.cgi?s=muskoka+road
- http://mtm2.com/~tracks/tracks.cgi?s=go ... vs+bigfoot
- http://mtm2.com/~tracks/tracks.cgi?s=20 ... is+Stadium
- http://mtm2.com/~tracks/tracks.cgi?s=mi ... onster+jam
- http://mtm2.com/~tracks/tracks.cgi?s=rc ... onster+jam
- http://mtm2.com/~tracks/tracks.cgi?s=voodoo+island
And zoon left mont gris for us to finish So, really, it all depends on what you want to do. Like most things in mtm2, there's no real limit except your imagination.