Trucks/Cars physics
Trucks/Cars physics
I downloaded/installed some trucks/cars including weird ones like the star wars racer, chuck wagon, & others and noticed that they all pretty much drive the same. Can the car physics be changed for each car? If so, how? Also, is it possible to create new cockpits for each car? If so, how? Thanks for any info.
- ZOtm_BigDOGGe
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Game physics are fixed. The only thing that can be changed is dimensions of the vehicle and it's center of gravity, and wheel positions, which affect how it will handle.
There's a few things that can be done with the ride height, but handling results are usually poor, relative to stock height settings.
By cockpits, I assume you mean the in-cockpit view. There might be a way to change the existing one, but since all the vehicles use the same cockpit view, change it for one means you change it for all.
There's a few things that can be done with the ride height, but handling results are usually poor, relative to stock height settings.
By cockpits, I assume you mean the in-cockpit view. There might be a way to change the existing one, but since all the vehicles use the same cockpit view, change it for one means you change it for all.
--> "Obstacles are those frightful things you see when you take your eyes off your goals." -- Henry Ford
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Guest
He already answered your question. Repeating it won't make it change.
If you want to learn how to make trucks, I recommend you start here.
http://mtm2.com/~mtmg/repaint/
It's only a repaint tutorial but until you learn how the game works you'll just be spinning your wheels anyway. Start at the beginning like everybody else.
If you want to learn how to make trucks, I recommend you start here.
http://mtm2.com/~mtmg/repaint/
It's only a repaint tutorial but until you learn how the game works you'll just be spinning your wheels anyway. Start at the beginning like everybody else.
Phinny, not true. You can make a custom cockpit and give it a different base name from powerbig. then in the trk file change the instrument cluster.
It theoretically can be done but no one really ever has persued it much. I think OP made a woodgrain one once but it might have been mtm1.
It cant be done by a beginner that's for sure. I dont know if i could figure it out that easily.
It theoretically can be done but no one really ever has persued it much. I think OP made a woodgrain one once but it might have been mtm1.
It cant be done by a beginner that's for sure. I dont know if i could figure it out that easily.
Keep on MTMing,
CH_2005
<a href="http://ch.mtm2.com/">Visit my site</a>
CH_2005
<a href="http://ch.mtm2.com/">Visit my site</a>
- ZOtm_BigDOGGe
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You sure about that CH? When I try to load POWERBIG.BIN into Binedit 1.07, I get an "Unknown bin type 0x45" error message.
Trying to load it into Binedit 2 returns with "Unknown bin type 0x12f018
Also, an attempt to import it into Zmodeler gets this message:

Have you ever successfully loaded powerbig? It's always best to test and prove a theory before announcing it as fact...
Trying to load it into Binedit 2 returns with "Unknown bin type 0x12f018
Also, an attempt to import it into Zmodeler gets this message:
Have you ever successfully loaded powerbig? It's always best to test and prove a theory before announcing it as fact...
--> "Obstacles are those frightful things you see when you take your eyes off your goals." -- Henry Ford
- ZOtm_BigDOGGe
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This is the result using BE 2.0 on my system:

I tried it using 2.2.8, and the program just ignores me, as if I hadn't tried to load anything. No error message, ......nothing.
UPDATE:
I just extracted my truck2.pod files again, and it appeared, so perhaps my copy had become corrupted somehow (probably from extracting files from member's trucks while helping them solve problems with their projects.
But this is just an mtm1 model.....What does this model have to do with the cockpit?
I suspect the actual cockpit is a binary file associated with this model, and not a binary 3D model in it's own sense. Any thoughts on this? I know it has been discussed before, but that was some time ago, and I cannot recall the details.
.
I tried it using 2.2.8, and the program just ignores me, as if I hadn't tried to load anything. No error message, ......nothing.
UPDATE:
I just extracted my truck2.pod files again, and it appeared, so perhaps my copy had become corrupted somehow (probably from extracting files from member's trucks while helping them solve problems with their projects.
But this is just an mtm1 model.....What does this model have to do with the cockpit?
I suspect the actual cockpit is a binary file associated with this model, and not a binary 3D model in it's own sense. Any thoughts on this? I know it has been discussed before, but that was some time ago, and I cannot recall the details.
.
--> "Obstacles are those frightful things you see when you take your eyes off your goals." -- Henry Ford
Oh, I meant to say dogge, not true.
Not powerbig.bin
Cockpits are cool...
all the powerbig files in the data directory. powerbig.480 powerbig.200 etc.
check cockpit.pod
tricky thing is that all the cockpit.pod files arent square so it's tricky to get their dimensions.
Not powerbig.bin
Cockpits are cool...
all the powerbig files in the data directory. powerbig.480 powerbig.200 etc.
check cockpit.pod
tricky thing is that all the cockpit.pod files arent square so it's tricky to get their dimensions.
Keep on MTMing,
CH_2005
<a href="http://ch.mtm2.com/">Visit my site</a>
CH_2005
<a href="http://ch.mtm2.com/">Visit my site</a>
This sparked some interest back into me.
This time it all seemed a lot simpler than last time lol. Maybe cause i reverse engineered a couple other games since then, this stuff is old hat. Only thing is that it doesnt seem to read the 3d window and mirror angle and zoom out of the .480 file anymore. They probably hardcoded it for increased speed or somthing. Idk. What's your take on this phinny? (I assume it is you who is producing the tut)
This time it all seemed a lot simpler than last time lol. Maybe cause i reverse engineered a couple other games since then, this stuff is old hat. Only thing is that it doesnt seem to read the 3d window and mirror angle and zoom out of the .480 file anymore. They probably hardcoded it for increased speed or somthing. Idk. What's your take on this phinny? (I assume it is you who is producing the tut)
Keep on MTMing,
CH_2005
<a href="http://ch.mtm2.com/">Visit my site</a>
CH_2005
<a href="http://ch.mtm2.com/">Visit my site</a>
>>Radio Flyer
I suppose the camera would be located in the box?
I once tried to make my own cockpit image - two or three years ago. It was a go-kart truck I had made, but it didn't work. I saved a screen shot of the cockpit of the 'kart, but nothing happened.
I remember a model of a cockpit (non-textured) that seemed to be dynamic, but now I think it was from Midtown Madness 2.
There must be a way to make new cockpits. Hmm...
I suppose the camera would be located in the box?
I once tried to make my own cockpit image - two or three years ago. It was a go-kart truck I had made, but it didn't work. I saved a screen shot of the cockpit of the 'kart, but nothing happened.
I remember a model of a cockpit (non-textured) that seemed to be dynamic, but now I think it was from Midtown Madness 2.
There must be a way to make new cockpits. Hmm...
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Orbit [Punk]
