dome texture problem

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kpayne89
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dome texture problem

Post by kpayne89 »

im making the RCA Dome for a replica im making, which is going great so far, no problems. i searched for a realistic dome roof texture and found one. i tryed it out on a TRI stadium to see how it looked, and it looked nice, but, i noticed that there are grey areas around the dome top, like shadowing, idk. when u move, it disapears and goes to another face. is there a way to prevent the dome top changing like that?

i can take a pic of it if needed.
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Slayer
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Post by Slayer »

cool, mtm1 had an RCA dome drag race. But im sure that one wasnt very realistic.
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kpayne89
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Post by kpayne89 »

yea thats the one im retexturing to see what the textures will look like before i put it on my dome, heres a pic of my rca dome

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Malibu350
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Post by Malibu350 »

I know exactly what you're talking about and unfortunatly mtm has it's limits when it comes to rendering large bins... faces flip and dissapear beyond a certain hard coded limit. The only work around I found was to raise or lower the bin in binedit five or ten feet to alter the center point the game reads. It's a tedious trial and error process but it worked for me on all the domes I messed around with at my site.
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kpayne89
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Post by kpayne89 »

ok thanks, ill try it out
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