i have a theory or somethin' like that. it's like the stages of life on earth.
the precambrian era terminal velocity
the silurian metal crush1
the triassic MTM1
the Tertiary Metal crush2
the Neogene to present MTM2
cool, huh? [(-:]
crash king
I like mopar
"there's no problems except the brakes. you see they only work on that wheel.....they work very well on that wheel....but only on that wheel." -Richard Hammond(top gear)
i don't think those were offilliated with the game.
if so, how?
crash king
I like mopar
"there's no problems except the brakes. you see they only work on that wheel.....they work very well on that wheel....but only on that wheel." -Richard Hammond(top gear)
Hellbender wasn't a prototype in that way, it's more about shared technology. The programming code that provides the graphics, sound, user interface etc. in a game is collectively called the game engine. Games companies typically reuse their game engine technology rather than reinvent from scratch.
TRI started off with a space-shooter game called Terminal Velocity, and the game engine they developed for that was reused, modified and enhanced over subsequent releases of Fury3, Hellbender, MTM1 and MTM2, CART Precision Racing and so on. If you look at screenshots of all the different games you can see they all share a distinctive similar graphical style, because they are all based on versions of TRI's unique graphics engine. Hellbender may not have monster trucks for instance, but it has bin and raw file formats, and it has gameplay where you navigate checkpoints and so on. While you'd have to change a lot, if you modify it so the vehicles move along the ground instead of in the air, you're already part way to making MTM.
10 years of MTM2 ~ 1998-2008 "Thanks for the MTMories"