prehistoric periods of MTM

mtm2 and other sensible chat
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nome66
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prehistoric periods of MTM

Post by nome66 »

i have a theory or somethin' like that. it's like the stages of life on earth.


the precambrian era :arrow: terminal velocity

the silurian :arrow: metal crush1

the triassic :arrow: MTM1

the Tertiary :arrow: Metal crush2

the Neogene to present :arrow: MTM2

cool, huh? :) :D [(-:]
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Phineus
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Post by Phineus »

hehe

where's hellbender ?
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Malibu350
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Post by Malibu350 »

... and spacepod? :o)
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nome66
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Post by nome66 »

i don't think those were offilliated with the game. :? :?:
if so, how?
crash king
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Phineus
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Post by Phineus »

Hellbender was made by the same company at around the same time as mtm1, and in fact is the prototype game for mtm 1 and 2.

Spacepod was made by Guitar Bill after he worked on Midtown Madness 2

<ul><li><a href="http://mtm2.com/~mtmg/downloads/windows ... ></li></ul>


http://www.spacepod-game.com/ (spacepod)
http://www.amazon.com/gp/product/B000AOWHGG/ (hellbender)
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Post by ch_2005 »

Didn't you ever wonder why it's called a cockpit and not a cab/cabin?
Keep on MTMing,
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Slayer
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Post by Slayer »

actually i never did lol
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Post by E J D »

How could Hellbender be a prototype for MTM? If I remember correctly it's a space shoot-'em-up. Not a monster truck in sight. :?
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Post by Drive2Survive »

Hellbender wasn't a prototype in that way, it's more about shared technology. The programming code that provides the graphics, sound, user interface etc. in a game is collectively called the game engine. Games companies typically reuse their game engine technology rather than reinvent from scratch.

TRI started off with a space-shooter game called Terminal Velocity, and the game engine they developed for that was reused, modified and enhanced over subsequent releases of Fury3, Hellbender, MTM1 and MTM2, CART Precision Racing and so on. If you look at screenshots of all the different games you can see they all share a distinctive similar graphical style, because they are all based on versions of TRI's unique graphics engine. Hellbender may not have monster trucks for instance, but it has bin and raw file formats, and it has gameplay where you navigate checkpoints and so on. While you'd have to change a lot, if you modify it so the vehicles move along the ground instead of in the air, you're already part way to making MTM.
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