Vehicle Physics with built in editing user interface

mtm2 and other sensible chat
Post Reply
Jpez1432
Member
Posts: 103
Joined: Sun Apr 17, 2005 8:10 am
Location: U.S.A.
Contact:

Vehicle Physics with built in editing user interface

Post by Jpez1432 »

Not much new, still programming, making progress. I have implement a user interface to modify variables of the physics in real-time. Here is a screenshot of it in progress. This still needs some tweaking before I will release it, hopefully some will come forward and modify physics like they did for MFR... Get something going that is decent and build from that. The physics I have come up with are alright but still need tweaking.

Image
User avatar
NiteMares2k16
Member
Posts: 170
Joined: Fri Jun 03, 2016 9:09 pm

Re: Vehicle Physics with built in editing user interface

Post by NiteMares2k16 »

29 fps? When I played your last release though it was smooth as butter, so, processing physics at the cost of what? CPU resources? memory?

..Or is it just not rendered at the moment because you're modifying the physics stats?
Jpez1432
Member
Posts: 103
Joined: Sun Apr 17, 2005 8:10 am
Location: U.S.A.
Contact:

Re: Vehicle Physics with built in editing user interface

Post by Jpez1432 »

29 fps is because my vertical sync was on at half of the normal 60, when turn it off I get 900+.
User avatar
NiteMares2k16
Member
Posts: 170
Joined: Fri Jun 03, 2016 9:09 pm

Re: Vehicle Physics with built in editing user interface

Post by NiteMares2k16 »

I see
Post Reply