
Vehicle Physics with built in editing user interface
Vehicle Physics with built in editing user interface
Not much new, still programming, making progress. I have implement a user interface to modify variables of the physics in real-time. Here is a screenshot of it in progress. This still needs some tweaking before I will release it, hopefully some will come forward and modify physics like they did for MFR... Get something going that is decent and build from that. The physics I have come up with are alright but still need tweaking.


- NiteMares2k16
- Member
- Posts: 170
- Joined: Fri Jun 03, 2016 9:09 pm
Re: Vehicle Physics with built in editing user interface
29 fps? When I played your last release though it was smooth as butter, so, processing physics at the cost of what? CPU resources? memory?
..Or is it just not rendered at the moment because you're modifying the physics stats?
..Or is it just not rendered at the moment because you're modifying the physics stats?
Re: Vehicle Physics with built in editing user interface
29 fps is because my vertical sync was on at half of the normal 60, when turn it off I get 900+.
- NiteMares2k16
- Member
- Posts: 170
- Joined: Fri Jun 03, 2016 9:09 pm