La la la
La la la
ok i is gonna have an open beta for my next track.... plz get it run it and post ur ideas sugestions and thoughts .
http://angelfire.com/ms/mtm2w2/Needname.zip
http://angelfire.com/ms/mtm2w2/Needname.zip
http://angelfire.com/ms/mtm2w2/Needname.zip
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Howd that cat get under my tire?
http://angelfire.com/ms/mtm2w2/Needname.zip
http://angelfire.com/ms/mtm2w2/Needname.zip
http://angelfire.com/ms/mtm2w2/Needname.zip
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Howd that cat get under my tire?
Cool track, it looks to be a good racer.
The only problem I see is on the 'big hill' where you climb a considerable height, turn, and go down the dip into the jump. The problem is that the dip into the dip is too extreme, you end up flying over half of it, land in the dip and then make the jump. It's not a very 'pleasing' transition on an otherwise very smooth flowing track. It stands out in a bad way to me. Perhaps you have intended it a a 'braking' point but my brakes barely work
Now as for looks, since you are going for a natural theme, I'd suggest somehow smoothing some of the sharp edges on those grassy hills to make them more natural, if you're so inclined. Some more models would work well in there too, but I dunno if you're into that or consider it bloat, or even how much more you wish to develop this track.
The only problem I see is on the 'big hill' where you climb a considerable height, turn, and go down the dip into the jump. The problem is that the dip into the dip is too extreme, you end up flying over half of it, land in the dip and then make the jump. It's not a very 'pleasing' transition on an otherwise very smooth flowing track. It stands out in a bad way to me. Perhaps you have intended it a a 'braking' point but my brakes barely work

Now as for looks, since you are going for a natural theme, I'd suggest somehow smoothing some of the sharp edges on those grassy hills to make them more natural, if you're so inclined. Some more models would work well in there too, but I dunno if you're into that or consider it bloat, or even how much more you wish to develop this track.
ok thanks guy's
EmceeMart - i like the cat idea
Winterkill - me and phin were talkin about that hill ... ummmm i think i know what ime gonna do about that
ya i do need to work on the sharp corners a bit.... ime bad about leavin a few hehehehe
and like all my tracks its more for racing than looking.... if i fill it up with models it reaks havok on some of the slower computers..... so i try to keep the model count low
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Howd that cat get under my tire?
EmceeMart - i like the cat idea
Winterkill - me and phin were talkin about that hill ... ummmm i think i know what ime gonna do about that
ya i do need to work on the sharp corners a bit.... ime bad about leavin a few hehehehe
and like all my tracks its more for racing than looking.... if i fill it up with models it reaks havok on some of the slower computers..... so i try to keep the model count low
------------------
Howd that cat get under my tire?
Heres Test #2 at same url
http://angelfire.com/ms/mtm2w2/Needname.zip
http://angelfire.com/ms/mtm2w2/Needname.zip
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Howd that cat get under my tire?
http://angelfire.com/ms/mtm2w2/Needname.zip
http://angelfire.com/ms/mtm2w2/Needname.zip
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Howd that cat get under my tire?
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AIR_Wipeout
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AIR_Wipeout
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AIR_Wipeout
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AIR_Wipeout
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