Search found 1314 matches
- Sat Apr 25, 2026 1:49 am
- Forum: The Beta Room
- Topic: Traxx Java port (JTraxx)
- Replies: 4
- Views: 1259
Re: Traxx Java port
I'm releasing an alpha version of JTraxx (0.5) it's a fully featured track viewer for MTM2, supporting both SIT (thru POD files) and TXX (Traxx format) files. It follow many of the Traxx original UI design cues while adding more options, a fully resizeable 3D view, extensive increase in draw ...
- Thu Apr 23, 2026 8:16 am
- Forum: The Beta Room
- Topic: Traxx Java port (JTraxx)
- Replies: 4
- Views: 1259
Re: Traxx Java port
Oh that's really cool. Having a higher resolution traxx would be great.
indeed, while currently the render is inspired in Traxx software render, in the future we can move onto using openGL.
It looks neat.
BTW, will you add some new features like "Saving track as MTM1 track" and "Giving you a ...
indeed, while currently the render is inspired in Traxx software render, in the future we can move onto using openGL.
It looks neat.
BTW, will you add some new features like "Saving track as MTM1 track" and "Giving you a ...
- Thu Apr 23, 2026 8:11 am
- Forum: General Discussion
- Topic: MTM2-To-MTM1 Conversion Tracks
- Replies: 2
- Views: 899
Re: MTM2-To-MTM1 Conversion Tracks
this is really cool, i'll try it
- Fri Apr 17, 2026 1:21 am
- Forum: The Beta Room
- Topic: Traxx Java port (JTraxx)
- Replies: 4
- Views: 1259
Traxx Java port (JTraxx)
Edit: you can check the latest version here: http://forum.mtm2.com/viewtopic.php?p=58157#p58157
I wanted to show you guys what i've been working on lately. It's basically a Java version of Traxx, migrated with AI help, including some improvements and changes to fit the Java framework. While Traxx 1 ...
I wanted to show you guys what i've been working on lately. It's basically a Java version of Traxx, migrated with AI help, including some improvements and changes to fit the Java framework. While Traxx 1 ...
- Fri Apr 10, 2026 7:07 pm
- Forum: General Discussion
- Topic: A personal MTM 1 truck project
- Replies: 59
- Views: 25862
Re: A personal MTM 1 truck project
in the meantime you can use winpod.
what exactly is failing in C-POD?
what exactly is failing in C-POD?
- Wed Apr 08, 2026 2:30 am
- Forum: General Discussion
- Topic: MTM2 Localization (.LOC) Reverse Engineering
- Replies: 0
- Views: 5739
MTM2 Localization (.LOC) Reverse Engineering
MTM2 Localization Reverse Engineering (with AI) – Findings + Reconstructed .LOC
Spent some time digging into how Monster Truck Madness 2 handles localization, using AI to speed up the binary analysis. Sharing results here since this might be useful for modding / translations in the future, and ...
Spent some time digging into how Monster Truck Madness 2 handles localization, using AI to speed up the binary analysis. Sharing results here since this might be useful for modding / translations in the future, and ...
- Wed Apr 08, 2026 2:12 am
- Forum: General Discussion
- Topic: MTM1/2's Lost Media?
- Replies: 4
- Views: 2232
Re: MTM1/2's Lost Media?
As far as I know this is the beta that Kmaster has.
http://www.mtm2.com/~mtmg/mtmmtmg.shtml
i have these two plus the earlier MTM2 beta build 10. https://www.youtube.com/watch?v=kOK7YnsrSng
nothing more, nothing less.
Does anyone know any piece of MTM1/2 lost media?
I was lookin' forward for ...
http://www.mtm2.com/~mtmg/mtmmtmg.shtml
i have these two plus the earlier MTM2 beta build 10. https://www.youtube.com/watch?v=kOK7YnsrSng
nothing more, nothing less.
Does anyone know any piece of MTM1/2 lost media?
I was lookin' forward for ...
- Tue Mar 10, 2026 7:50 pm
- Forum: General Discussion
- Topic: Download issue
- Replies: 7
- Views: 17576
Re: Download issue
somebody needs to fix the php download script. or fix the domain name issue.
in the meantime, you can download trucks (and probably tracks too) by switching the domain name.
ex: for DR Monstaa (V2) by Luqman2_The_Mixel & Jamie Williams, the download link on the truck page is http://li520-11 ...
in the meantime, you can download trucks (and probably tracks too) by switching the domain name.
ex: for DR Monstaa (V2) by Luqman2_The_Mixel & Jamie Williams, the download link on the truck page is http://li520-11 ...
- Tue Jan 06, 2026 5:40 pm
- Forum: General Discussion
- Topic: Are these Hellbender resources lost to time?
- Replies: 3
- Views: 5281
Re: Are these Hellbender resources lost to time?
Basically we have the tools (even more advanced that could help you) but not the levels. Many years ago I noticed there was a level editor (helledit) but I never saw levels for download on the internet.
You can use more modern utilities for POD files like CH-POD or Winpod32 if you like MDMRE's. they ...
You can use more modern utilities for POD files like CH-POD or Winpod32 if you like MDMRE's. they ...
- Mon Dec 22, 2025 2:55 pm
- Forum: General Discussion
- Topic: A personal MTM 1 truck project
- Replies: 59
- Views: 25862
Re: A personal MTM 1 truck project
new paintjobs look great. please do Power Wheels. Also, the LUND racerback looks amazing on these.
- Mon Nov 10, 2025 11:09 pm
- Forum: General Discussion
- Topic: If TRI won't make MTM3... I WILL! ~legendofwii92
- Replies: 6
- Views: 7461
Re: If TRI won't make MTM3... I WILL! ~legendofwii92
May I suggest a different name?
I will always support mod creators and this is no exception but I think "MTM3" would be a little bit confusing. There has been maaaaaaany attempts to make an "MTM3" over the years, so when you mention it, it can lead to confusion.
I will always support mod creators and this is no exception but I think "MTM3" would be a little bit confusing. There has been maaaaaaany attempts to make an "MTM3" over the years, so when you mention it, it can lead to confusion.
- Thu Aug 14, 2025 12:24 am
- Forum: General Discussion
- Topic: <no subject>
- Replies: 14
- Views: 107951
Re: <no subject>
have you tried any AI tool on it?Fila wrote:It really is spaghetti code. It's amazing that the game even works.
- Fri Jul 11, 2025 1:06 am
- Forum: General Discussion
- Topic: A note for Windows 11 users
- Replies: 5
- Views: 12276
Re: A note for Windows 11 users
I also got the old Windows help (monster help) working on Windows 7 with this patch https://www.microsoft.com/en-us/download/details.aspx?familyid=8cc63c95-edb3-4192-8a4a-aa4ce50cac7c. sadly it doesnt work with Win 10/11.
My memory is terrible but I think you can also decompile the HLP file with ...
My memory is terrible but I think you can also decompile the HLP file with ...
- Fri Jul 11, 2025 1:02 am
- Forum: General Discussion
- Topic: A note for Windows 11 users
- Replies: 5
- Views: 12276
Re: A note for Windows 11 users
I do seriously wonder if the source code comes with how the "SETUP" exe works on different versions of Windows, no?
I think everything was defined in a configuration file. Or was it just MTM1 with its classical windows 95 installer?
Still, we have pretty much everything figured out by now. you ...
I think everything was defined in a configuration file. Or was it just MTM1 with its classical windows 95 installer?
Still, we have pretty much everything figured out by now. you ...
- Fri Jul 11, 2025 12:53 am
- Forum: Utility Talk
- Topic: Cowpod not working
- Replies: 19
- Views: 307613
Re: Cowpod not working
hey! nice still seeing you around man!monsterextremo wrote:From Windows Vista and up, if MTM2 is install in Program Files, you need to run as administrator Cowpod to change the pod file, also check in the propeties of the MTM2 folder that it's not "read only", hope this information works for you.
- Fri Jul 11, 2025 12:50 am
- Forum: General Discussion
- Topic: A note for Windows 11 users
- Replies: 5
- Views: 12276
Re: A note for Windows 11 users
I guess soon we won't be able to run mtm2 on newer versions of windows.
- Fri Jul 11, 2025 12:46 am
- Forum: General Discussion
- Topic: <no subject>
- Replies: 14
- Views: 107951
Re: <no subject>
You've done the best you can, Fila.
I was hoping StrikerTheHedgefox, who joined here not too long ago, would be a great helping hand at porting the game to DX11/OpenGL, he's already been working on a source port for TRI games such as Terminal Velocity, Hellbender, and Fury3 known as "TerminalFury ...
I was hoping StrikerTheHedgefox, who joined here not too long ago, would be a great helping hand at porting the game to DX11/OpenGL, he's already been working on a source port for TRI games such as Terminal Velocity, Hellbender, and Fury3 known as "TerminalFury ...
- Thu Jun 19, 2025 10:21 pm
- Forum: General Discussion
- Topic: <no subject>
- Replies: 14
- Views: 107951
Re: <no subject>
Hi, yes, we are still alive and kickin, I even see some of the old (mtm1) guys online sometimes
- Thu Jun 19, 2025 10:18 pm
- Forum: Utility Talk
- Topic: A MTM2 utility idea. Army AI.
- Replies: 3
- Views: 25116
Re: A MTM2 utility idea. Army AI.
something like this?
http://forum.mtm2.com/viewtopic.php?f=16&t=7417
http://forum.mtm2.com/viewtopic.php?f=16&t=7417
- Mon Apr 08, 2024 11:47 pm
- Forum: General Discussion
- Topic: (Modern) Legendary Trackmakers?
- Replies: 16
- Views: 66044
Re: (Modern) Legendary Trackmakers?
Enocell has to be my all time favorite
Also Zoon, Mouse (SMP creations), Malibu350, Wint, Phineus, rocketalces, Team death, oops.. but i'm biased towards city tracks
and also my old buddies DKrider and dRod
Also Zoon, Mouse (SMP creations), Malibu350, Wint, Phineus, rocketalces, Team death, oops.. but i'm biased towards city tracks
and also my old buddies DKrider and dRod